public static void ServerResetDecayTimer( StructurePrivateState privateState, double decayDelaySeconds) { privateState.ServerDecayStartTime = ServerGame.FrameTime + decayDelaySeconds; }
public static void ServerResetDecayTimer(StructurePrivateState privateState) { privateState.ServerDecayStartTime = ServerGame.FrameTime + StructureConstants.StructureDecayDelaySeconds; }