public Supervisor(XElement automaton, StructurePlant parentPlant) { // Get Nodes IEnumerable events = automaton.Descendants("Event"); // Enumerável de eventos IEnumerable states = automaton.Descendants("State"); // Enumerável de estados IEnumerable transitions = automaton.Descendants("Transition"); // Enumerável de transições // Get lists eventsContainer = LoadEvents(events); statesContainer = LoadStates(states, parentPlant.shape); transitionsList = LoadTransitions(transitions); }
//Load the Simulation for one supervisor void LoadScenario() { //Load Selected Scenario or the Default one GameObject sceneInfo = GameObject.FindGameObjectWithTag("SceneInfo"); if (sceneInfo != null) { supervisorName = sceneInfo.GetComponent <Text>().text.Split('-')[0]; firstSup = int.Parse(sceneInfo.GetComponent <Text>().text.Split('-')[1]); firstState = sceneInfo.GetComponent <Text>().text.Split('-')[2]; print("Loaded: " + supervisorName + "supervisor"); } else { supervisorName = defaultSupervisor; print("Loaded: " + defaultSupervisor + "(Default) supervisor"); } // Setup Scenario StructurePlant structurePlant = new StructurePlant(supervisorName); Destroy(sceneInfo); }
public void SetStructurePlant(StructurePlant plant) { structurePlant = plant; }