public void BuildOutpost() { StructurePlacer structurePlacer = StructurePlacer.Instance; structurePlacer.structureModel = outpostModel; structurePlacer.enabled = true; }
public void BuildFort() { StructurePlacer structurePlacer = StructurePlacer.Instance; structurePlacer.structureModel = fortModel; structurePlacer.enabled = true; }
/// <summary> /// Adds a platform to place to this map. This should solely be used building, which is also the only /// method to add platforms to our game dynamically. /// </summary> /// <param name="structurePlacer">The platformplacement to place</param> public void AddPlatformToPlace(StructurePlacer structurePlacer) { mStructuresToPlace.AddLast(structurePlacer); }