public StructGameState ParseGameState(ref int i) { var game_st = new StructGameState(); i++; var state_name = Get(i).Text; game_st.Name = state_name; i++; if (Get(i).Token == Token.Init) { game_st.Init = true; i++; } for (; i < toks.Len; i++) { var t = Get(i); if (t.Text == "begin") { i++; game_st.InitS = new StructStateSub(); game_st.InitS.Code = ParseCodeBody(ref i); } if (t.Text == "update") { i++; game_st.UpdateS = new StructStateSub(); game_st.UpdateS.Code = ParseCodeBody(ref i); } if (t.Text == "draw") { i++; game_st.DrawS = new StructStateSub(); game_st.DrawS.Code = ParseCodeBody(ref i); return(game_st); } if (t.Token == Token.End) { return(game_st); } } //var code = ParseCodeBody(ref i); //game_st.Code= code; return(game_st); }
public SynGameState(StructGameState state) { State = state; }