Пример #1
0
        public ES_StructData.Builder?GetStruct(ArrayPointer <byte> name)
        {
            CheckDisposed();

            if (StructBuilders.TryGetValue(name, out var builder))
            {
                return(builder);
            }

            return(null);
        }
Пример #2
0
        protected virtual void DoDispose()
        {
            if (disposedValue)
            {
                return;
            }

            ClassBuilders?.Dispose();
            StructBuilders?.Dispose();
            EnumBuilders?.Dispose();

            disposedValue = true;
        }
Пример #3
0
        public ES_TypeTag?CheckTypeExists(ArrayPointer <byte> name, ES_TypeTag?ignoredType)
        {
            if (ignoredType != ES_TypeTag.Class && ClassBuilders.TryGetValue(name, out var _))
            {
                return(ES_TypeTag.Class);
            }

            if (ignoredType != ES_TypeTag.Struct && StructBuilders.TryGetValue(name, out var _))
            {
                return(ES_TypeTag.Struct);
            }

            if (ignoredType != ES_TypeTag.Enum && EnumBuilders.TryGetValue(name, out var _))
            {
                return(ES_TypeTag.Enum);
            }

            if (ignoredType != ES_TypeTag.Function && NamespaceData.functions.TryGetValue(name, out var _))
            {
                return(ES_TypeTag.Function);
            }

            return(null);
        }
Пример #4
0
        public ES_StructData.Builder GetOrCreateStruct(ES_AccessModifier accessMod,
                                                       ArrayPointer <byte> name, ArrayPointer <byte> sourceUnit
                                                       )
        {
            CheckDisposed();

            if (CheckTypeExists(name, ES_TypeTag.Struct) != null)
            {
                throw new CompilationException(ES_FrontendErrors.ClashingTypeExists);
            }

            if (StructBuilders.TryGetValue(name, out var builder))
            {
                return(builder);
            }

            var structDataPtr = envBuilder.MemoryManager.GetMemory <ES_StructData> ();

            builder = new ES_StructData.Builder(structDataPtr, accessMod, new ES_FullyQualifiedName(NamespaceName, name), sourceUnit);
            StructBuilders.Add(name, builder);
            NamespaceData.types.Add(&structDataPtr->TypeInfo);

            return(builder);
        }