Пример #1
0
    /// <summary>
    /// コンストラクター
    /// </summary>
    /// <param name="field">Field.</param>
    public UnitManager(Struct.Field field)
    {
        this.fieldWidth  = field.width;
        this.fieldHeight = field.height;

        // ユニットの配置リストの初期化
        mapUnitObj = new GameObject[fieldHeight, fieldWidth];
    }
 public RouteManager(Struct.Field field)
 {
     this.field       = field;
     this.fieldWidth  = field.width;
     this.fieldHeight = field.height;
 }
Пример #3
0
    // 参照渡しで受け取ったフィールデータを更新
    public void GetMapData(int mapId)
    {
        Struct.FieldBase fieldBase = new Struct.FieldBase();
        MapDatas         mapDatas  = new MapDatas();

        switch (mapId)
        {
        case 10:
            fieldBase = mapDatas.GetData10();
            break;

        case 9:
            fieldBase = mapDatas.GetData9();
            break;

        case 8:
            fieldBase = mapDatas.GetData8();
            break;

        case 7:
            fieldBase = mapDatas.GetData7();
            break;

        case 6:
            fieldBase = mapDatas.GetData6();
            break;

        case 5:
            fieldBase = mapDatas.GetData5();
            break;

        case 4:
            fieldBase = mapDatas.GetData4();
            break;

        case 3:
            fieldBase = mapDatas.GetData3();
            break;

        case 2:
            fieldBase = mapDatas.GetData2();
            break;

        case 1:
            fieldBase = mapDatas.GetData1();
            break;

        default:
            Debug.Log("マップデータが読み込まれてません");
            break;
        }

        // フィールドデータの読み込み
        field        = new Struct.Field();
        field.name   = fieldBase.name;
        field.width  = fieldBase.width;
        field.height = fieldBase.height;
        field.cells  = new Struct.CellInfo[field.height, field.width];

        // 各セルデータの追加
        for (int y = 0; y < field.height; y++)
        {
            for (int x = 0; x < field.width; x++)
            {
                switch (fieldBase.cells[y, x])
                {
                // name, category, moveCost, avoidanceBonus, defenseBonus, magicalDefenseBonus, hpBonus,      hpOnus;
                // 名前, 種類,     コスト,   回避率,         防御ボーナス, 魔防ボーナス,        回復値,       地形ダメージ
                case 0:
                default:
                    field.cells[y, x] = new Struct.CellInfo("平地", 0, 1, 0, 0, 0, 0, 0);
                    break;

                case 1:
                    field.cells[y, x] = new Struct.CellInfo("草むら", 0, 2, 10, 0, 0, 0, 0);
                    break;

                case 2:
                    field.cells[y, x] = new Struct.CellInfo("壁", 1, 1, 5, 1, 0, 0, 0);
                    break;

                case 3:
                    field.cells[y, x] = new Struct.CellInfo("城門", 0, 1, 20, 2, 0, 5, 0);
                    break;

                case 4:
                    field.cells[y, x] = new Struct.CellInfo("沼", 0, 2, -5, 0, 0, 0, 0);
                    break;

                case 5:
                    field.cells[y, x] = new Struct.CellInfo("熱い床", 0, 2, -15, 0, 0, 0, 5);
                    break;

                case 6:
                    field.cells[y, x] = new Struct.CellInfo("川", 1, 2, -15, 0, 0, 0, 5);
                    break;

                case 7:
                    field.cells[y, x] = new Struct.CellInfo("水晶", 1, 2, -15, 0, 0, 0, 5);
                    break;

                case 8:
                    field.cells[y, x] = new Struct.CellInfo("森", 1, 1, 5, 1, 0, 0, 0);
                    break;

                case 9:
                    field.cells[y, x] = new Struct.CellInfo("村", 1, 1, 5, 1, 0, 0, 0);
                    break;

                case 10:
                    field.cells[y, x] = new Struct.CellInfo("城", 1, 1, 5, 1, 0, 0, 0);
                    break;

                case 11:
                    field.cells[y, x] = new Struct.CellInfo("木", 1, 1, 5, 1, 0, 0, 0);
                    break;

                case 12:
                    field.cells[y, x] = new Struct.CellInfo("山", 1, 1, 5, 1, 0, 0, 0);
                    break;

                case 13:
                    field.cells[y, x] = new Struct.CellInfo("切り株", 0, 2, 10, 0, 0, 0, 0);
                    break;

                case 14:
                    field.cells[y, x] = new Struct.CellInfo("岩", 1, 1, 5, 1, 0, 0, 0);
                    break;

                case 15:
                    field.cells[y, x] = new Struct.CellInfo("穴", 1, 1, 5, 1, 0, 0, 0);
                    break;

                case 16:
                    field.cells[y, x] = new Struct.CellInfo("看板", 1, 1, 5, 1, 0, 0, 0);
                    break;

                case 17:
                    field.cells[y, x] = new Struct.CellInfo("池", 1, 2, -15, 0, 0, 0, 5);
                    break;

                case 18:
                    field.cells[y, x] = new Struct.CellInfo("苔", 0, 2, -5, 0, 0, 0, 0);
                    break;

                case 19:
                    field.cells[y, x] = new Struct.CellInfo("枯れ木", 0, 2, 10, 0, 0, 0, 0);
                    break;

                case 20:
                    field.cells[y, x] = new Struct.CellInfo("石像", 1, 1, 5, 1, 0, 0, 0);
                    break;

                case 21:
                    field.cells[y, x] = new Struct.CellInfo("溶岩", 1, 1, 5, 1, 0, 0, 0);
                    break;

                case 22:
                    field.cells[y, x] = new Struct.CellInfo("橋", 0, 1, 0, 0, 0, 0, 0);
                    break;

                case 23:
                    field.cells[y, x] = new Struct.CellInfo("出入口", 0, 1, 0, 0, 0, 0, 0);
                    break;
                }
            }
        }
    }
 /// <summary>
 /// コンストラクター
 /// </summary>
 /// <param name="field">Field.</param>
 public EnemyAIManager(Struct.Field field)
 {
     this.fieldWidth  = field.width;
     this.fieldHeight = field.height;
 }