protected void Update() { _fTimeleft -= Time.deltaTime; _fAccum += Time.timeScale / Time.deltaTime; ++_nFrames; // Interval ended - update GUI text and start new interval if (_fTimeleft <= 0.0) { float fps = _fAccum / _nFrames; BaseLib.Debugger.Assert(NumberUtil.GetDigitCount((int)fps) <= 4, "FPS exceed 9999!!!"); _fpsString.Clear(); _fpsString.stringBuilder.Append((int)fps); //_label.text = ((int)fps).ToString(); _label.text = _fpsString.stringHandle; if (fps < 30) { _label.color = Color.yellow; } else if (fps < 10) { _label.color = Color.red; } else { _label.color = Color.green; } // DebugConsole.Log(format,level); _fTimeleft = updateInterval; _fAccum = 0.0F; _nFrames = 0; } }