public override void OnInspectorGUI() { WaveParticlePlane waveParticles = (WaveParticlePlane)target; /// TODO: Make the undo system work with all facets of wave Particles ///// ///// Show wave particles initialisation info that can be shown, this stuff can only be updated pre initialisation ///// //if (waveParticles.hasStarted) //{ // // Update number of Wave Particles // // Change the number //} /// /// Everything that can updated after-initialisation /// { // Wave Particle Kill Threhold EditorGUI.BeginChangeCheck(); float waveParticleKillThreshold = EditorGUILayout.FloatField("Wave Particle Kill Threshold", waveParticles.waveParticleKillThreshold); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(target, "Changed the WaveParticleKillThreshold"); waveParticles.waveParticleKillThreshold = waveParticleKillThreshold; } } /// /// Decide which vertex-displacement method to use /// { waveParticles.useGpuForVertices = EditorGUILayout.Toggle("Use Gpu For Vertices: ", waveParticles.useGpuForVertices); } /// /// Show available Height Field Generators /// { waveParticles.selectedHeightFieldGenerator = (HeightFieldGeneratorSelector.Choice)EditorGUILayout.EnumPopup(waveParticles.selectedHeightFieldGenerator); } /// /// Show available debug textures that can be shown /// { var enabledTextures = waveParticles.enabledDisplayTextures; for (int i = 0; i < enabledTextures.Length; i++) { bool enabled = EditorGUILayout.Toggle("Show " + enabledTextures[i].first, enabledTextures[i].second); enabledTextures[i] = new StringBoolPair(enabledTextures[i].first, enabled); } } }
public StringBoolPair[] getTexturesEnabled() { if (mEnabledDisplayTextures == null) { Texture[] textures = getTextures(); mEnabledDisplayTextures = new StringBoolPair[textures.Length]; for (int i = 0; i < textures.Length; i++) { mEnabledDisplayTextures[i] = new StringBoolPair(textures[i].name, false); } } return(mEnabledDisplayTextures); }