// Use this for initialization public void Start() { timer = 0.0f; int i = Random.Range(0, stringsInBubble.Length); emotionText.rosetta = rosetta.rosetta; int k; int match = 0; for (k = 0; k < emotionText.nItems(); ++k) { if (emotionText.getString(k).Equals(stringsInBubble [i])) { match = k; break; } } if (k < emotionText.nItems()) { icon.texture = emotionTexture [match]; text.text = emotionText.getString(match); } else { Destroy(this.gameObject); } }
// Use this for initialization void Start() { elapsedTime = 0.0f; rosetta = GameObject.Find("Rosetta").GetComponent <Rosetta> (); tryAgainBank.rosetta = rosetta; tryAgainBank.reset(); t1.text = tryAgainBank.getString(0); t2.text = tryAgainBank.getString(0); mc = GameObject.Find("MasterController").GetComponent <MasterControllerScript> (); ds = mc.getStorage(); aSource = this.GetComponent <AudioSource> (); }
// Use this for initialization public void Start() { state = 1; timer = 0.0f; textAndImage.Start(); int i = Random.Range(0, stringsInBubble.Length); string laQueNo = stringsInBubble [i]; emotionText.rosetta = rosetta; int k; int match = 0; for (k = 0; k < emotionText.nItems(); ++k) { string emotionTextk = emotionText.getString(k); if (emotionTextk.Equals(stringsInBubble [i])) { match = k; break; } } if (k < emotionText.nItems()) { icon.texture = emotionTexture [match]; text.text = emotionText.getString(match); } else { Destroy(this.gameObject); Debug.Log("Emotion not found: " + laQueNo); icon.enabled = false; text.enabled = false; } }
public void startNSVotation(Task w, int attitude) { // w.isWaitingForTaskToComplete = true; waiter = w; angSpeed = 0.0f; angle = 0.0f; state = 6; selectedItem = gameController.selectedItem; titleText.text = rosetta.rosetta.retrieveString(textPrefix, selectedItem); titleFader.reset(); testDescrText.reset(); //titleFader.fadeIn (); bigIcon[selectedItem].extend(); testVote = -1; attitudeStrings.rosetta = rosetta.rosetta; attitudeStrings.reset(); voteText.text = attitudeStrings.getString(attitude); interrogationFader.Start(); NSVoted = false; Debug.Log("<color=red>fadeOut línea 245</color>"); interrogationFader.fadeOut(); helpButtonScaler.scaleIn(); rouletteRig.gameObject.SetActive(false); arrowRig.gameObject.SetActive(false); isNegativeSituation = true; neededVotes = gameController.nPlayers - 1; titleFader.fadeOut(); testDescrText.fadeOut(); for (int i = 0; i < judges.Length; ++i) { judges [i].gameObject.GetComponent <UIAnimatedImage> ().reset(); judges [i].extend(); } if (attitude != gameController.NSPlayerAttitude) { botonaco.extend(); fader.fadeIn(); } else { fader.setFadeValue(1.0f); botonaco.retract(); } }
// network callbacks // called by master. Slaves are sitting at <1, 43> public void startNS(int attitude) { test.SetActive(false); mask.SetActive(true); butoncicoOK.reset(); maskInterrogation.setFadeValue(0.0f); maskInterrogation.Start(); if (attitude < (attitudeMasks.Length - 1)) { maskInterrogation.fadeOut(); } maskButton.enabled = true; maskRawImage.texture = attitudeMasks [attitude]; maskText.text = maskStrings.getString(attitude); }
public void showSecret(int id) { secretText.text = secretsSB.getString(id); secretReader.SetActive(true); }
new void Update() { float relX; //, relY; relX = chipCurrentPos.x / Screen.width; //relY = chipCurrentPos.y / Screen.height; string currentCard; currentCard = chip.GetComponent <ChipTrigger>().SayName(); if (currentCard == "WhiteCard") { whiteHalo.GetComponent <Glower> ().glow(); chipOnWhite = true; } else { whiteHalo.GetComponent <Glower> ().reglow(); chipOnWhite = false; } if (currentCard == "BlackCard") { blackHalo.GetComponent <Glower> ().glow(); chipOnBlack = true; } else { blackHalo.GetComponent <Glower> ().reglow(); chipOnBlack = false; } /*if ((relX > 0.89f) && (relX <= 0.965f) &&!chipInserted) { * whiteHalo.color = new Color (1, 1, 1, 1); * chipOnWhite = true; * } else { * whiteHalo.color = new Color (1, 1, 1, 0); * chipOnWhite = false; * } * * if ((relX > 0.04f) && (relX <= 0.10f) &&!chipInserted) { * blackHalo.color = new Color (1, 1, 1, 1); * chipOnBlack = true; * } else { * blackHalo.color = new Color (1, 1, 1, 0); * chipOnBlack = false; * }*/ if (chipPicked) { chip.transform.position = chipCurrentPos = chipRelaxPos + (Input.mousePosition - chipCapturePos); } else { if (chipCurrentPos != chipRelaxPos) { Vector3 dir = chipRelaxPos - chipCurrentPos; dir.Normalize(); dir *= 36.0f; chipCurrentPos += dir; // check if we overpast the target Vector3 checkDir = chipRelaxPos - chipCurrentPos; if (Vector3.Dot(checkDir, dir) < 0.0f) { chipCurrentPos = chipRelaxPos; } chip.transform.position = chipCurrentPos; } } if (chipInserted) { chipScale -= 6.0f * Time.deltaTime; if (chipScale < 0.0f) { chipScale = 0.0f; } chip.transform.localScale = new Vector3(chipScale, chipScale, chipScale); } /* wait for touch */ if (state == 0) { elapsedTime += Time.deltaTime; if (elapsedTime > smallDelay) { ++state; string id = mc.getStorage().retrieveStringValue("TVFerfuflosId"); nTimes = mc.getStorage().retrieveIntValue("TVFerfuflosTimes" + id); mc.getStorage().storeIntValue("TVFerfuflosTimes" + id, nTimes + 1); } //if (Input.GetMouseButtonDown (0)) // ++state; } if (state == 1) { int testStatus = 0; rollController.reset(); do { diceResult = Random.Range(3, 18 + 1); sabiaOIgnorante = Random.Range(0, 2); if (sabiaOIgnorante == 0) { sabiaOIgnorante--; } if (sabiaOIgnorante == 1) { cual = Random.Range(0, sabias [diceResult - 3].nItems()); } else { cual = Random.Range(0, ignorantes [diceResult - 3].nItems()); } if (sabiaOIgnorante == 1) { testStatus = mc.getStorage().retrieveIntValue("Ferfuflo" + diceResult + "+1" + cual); } else { testStatus = mc.getStorage().retrieveIntValue("Ferfuflo" + diceResult + "-1" + cual); } } while(testStatus != 0); //thisBatchVariables.Add ("Ferfuflo" + diceResult + "" + sabiaOIgnorante + "" + cual); if (sabiaOIgnorante == 1) { thisBatchVariables.Add("Ferfuflo" + diceResult + "+1" + cual); } else { thisBatchVariables.Add("Ferfuflo" + diceResult + "-1" + cual); } rollController.play(diceResult); ++state; } if (state == 2) { if (rollController.resultReady) { ++state; transmission.text = transmissionBank.getString(rollController.rollResult); string sss = propositionBank.getString(rollController.rollResult); assertion.text = StringUtils.chopLines(sss, 30); if (sabiaOIgnorante == 1) { lameAnswers = sabias [rollController.rollResult - 3]; } else { lameAnswers = ignorantes [rollController.rollResult - 3]; } lameAnswers.rosetta = rosetta; lameAnswers.reset(); //answer.text = StringUtils.chopLines(lameAnswers.getNextString (), 25); answer.GetComponent <Renderer> ().material.SetColor("_Tint", new Color(1, 1, 1, 0)); curtainOpenLeft(); adsAnim.SetBool("whiteNoise", true); elapsedTime = 0.0f; //ads.transform.position = new Vector3 (0, 0, 10); // ACTIVAR LAS ??? Y EL OFFSET DE LA IMAGEN TVCRACKED TV.GetComponent <TVController>().ShowParticles(); } } if (state == 3) { if (elapsedTime <= 0.35f) { elapsedTime += Time.deltaTime; if (elapsedTime >= 0.35f) { ads.transform.position = new Vector3(0, -20, 10); } } if (currentCurtainPosition == targetCurtainPosition) { ++state; } } if (state == 4) { if (Input.GetMouseButtonDown(0)) { opacity = 1.0f; ++state; } } if (state == 5) { opacity -= opacitySpeed * Time.deltaTime; if (opacity < 0.0f) { opacity = 0.0f; answer.text = StringUtils.chopLines(lameAnswers.getNextString(), 25); assertion.text = ""; transmission.text = ""; TV.GetComponent <TVController> ().ChangeTexture(); ++state; } assertion.GetComponent <Renderer> ().material.SetColor("_Tint", new Color(1, 1, 1, opacity)); transmission.GetComponent <Renderer> ().material.SetColor("_Tint", new Color(1, 1, 1, opacity)); } if (state == 6) { opacity += opacitySpeed * Time.deltaTime; if (opacity >= 1.0f) { opacity = 1.0f; elapsedTime = 0.0f; answer.GetComponent <Renderer> ().material.SetColor("_Tint", new Color(1, 1, 1, opacity)); //opacity = 0.0f; //if (opacity >= 1.0f) { QUIZAS SEA MEJOR OPCION if (Input.GetMouseButtonDown(0)) { opacity = 0.0f; ++state; } } else { answer.GetComponent <Renderer> ().material.SetColor("_Tint", new Color(1, 1, 1, opacity)); } } if (state == 7) { opacity += 6.0f * Time.deltaTime; if (opacity > 1.0f) { opacity = 1.0f; ++state; } whiteCard.GetComponent <Image>().color = new Color(1, 1, 1, opacity); blackCard.GetComponent <Image> ().color = new Color(1, 1, 1, opacity); chip.GetComponent <Image> ().color = new Color(1, 1, 1, opacity); } if (state == 9) { if (amountRequired == (nTimes + 1)) // exit! trance { state = 10; } else { state = 12; // nos quedamos } } if (state == 10) { elapsedTime += Time.deltaTime; if (elapsedTime > 3.0f) { if (batchCorrect()) { mc.getStorage().storeIntValue("TVBatchResult", 1); } else { resetBatchFerfuflosAnswers(); mc.getStorage().storeIntValue("TVBatchResult", -1); } fader._wa_fadeOut(this); this.isWaitingForActionToComplete = true; ++state; } } if (state == 11) { if (isWaitingForActionToComplete) { return; } countFerfuflosAnswers(); string returnLoc = mc.getStorage().retrieveStringValue("ReturnLocation"); UnityEngine.SceneManagement.SceneManager.LoadScene(returnLoc); } if (state == 12) { opacity -= 6.0f * Time.deltaTime; if (opacity <= 0.0f) { opacity = 0.0f; ++state; rollController.resetAnimation(); } answer.GetComponent <Renderer> ().material.SetColor("_Tint", new Color(1, 1, 1, opacity)); whiteCard.GetComponent <Image>().color = new Color(1, 1, 1, opacity); blackCard.GetComponent <Image> ().color = new Color(1, 1, 1, opacity); chip.GetComponent <Image> ().color = new Color(1, 1, 1, opacity); } if (state == 13) // loop back { reset(); state = 0; elapsedTime = 0; } if (currentCurtainPosition < targetCurtainPosition) { currentCurtainPosition += curtainSpeed * Time.deltaTime; if (currentCurtainPosition > targetCurtainPosition) { currentCurtainPosition = targetCurtainPosition; } currentAlphaCurtain.transform.position = new Vector3(currentCurtainPosition, currentAlphaCurtain.transform.position.y, currentAlphaCurtain.transform.position.z); } if (currentCurtainPosition > targetCurtainPosition) { currentCurtainPosition -= curtainSpeed * Time.deltaTime; if (currentCurtainPosition < targetCurtainPosition) { currentCurtainPosition = targetCurtainPosition; } currentAlphaCurtain.transform.position = new Vector3(currentCurtainPosition, currentAlphaCurtain.transform.position.y, currentAlphaCurtain.transform.position.z); } }
new void Update() { if (state == WordFightControllerState.delay0 && substate == -5) { cam._wa_warpToMarker(this, 4); substate = -4; } if (state == WordFightControllerState.delay0 && substate == -4) // everything black { elapsedTime += Time.deltaTime; if (elapsedTime > 2.6f) { elapsedTime = 0.0f; substate = -3; shadow.faded = false; hero.faded = false; // characters appear } } if (state == WordFightControllerState.delay0 && substate == -3) // characters separate { elapsedTime += Time.deltaTime; if (elapsedTime > 1.6f) { elapsedTime = 0.0f; substate = -2; shadow.displaced = false; hero.displaced = false; cam._wa_moveToMarker(this, 3); } } if (state == WordFightControllerState.delay0 && substate == -2) { elapsedTime += Time.deltaTime; if (elapsedTime > 1.6f) { elapsedTime = 0.0f; substate = -1; shadow.setAnimation(0); hero.setAnimation(0); } } if (state == WordFightControllerState.delay0 && substate == -1) { elapsedTime += Time.deltaTime; if (elapsedTime > 1.2f) { elapsedTime = 0.0f; substate = 0; shadow.setAnimation(1); hero.setAnimation(1); } } if (state == WordFightControllerState.delay0 && substate == 0) { elapsedTime += Time.deltaTime; if (elapsedTime > 0.4f) { if (tutorialMode) { chispAlert._wa_alert(this, chispaStuff.getString(AHORAAPRENDERAS)); this.isWaitingForActionToComplete = true; } //shadow.setAnimation (0); //hero.setAnimation (0); ++substate; elapsedTime = 0.0f; } } if (state == WordFightControllerState.delay0 && substate == 1) { elapsedTime += Time.deltaTime; if (elapsedTime > 0.2f) { substate = 0; state = WordFightControllerState.delay; //cam.lerpSpeed = 1.6f; // CAMBIAR TIEMPO DEL ITWEEN ? //shadow.setAnimation (1); //hero.setAnimation (1); } } if (state == WordFightControllerState.delay) { if (isWaitingForActionToComplete) { return; } chispAlert.close(); elapsedTime += Time.deltaTime; if (elapsedTime > 0.5f) { state = WordFightControllerState.zoomToPlayer0; heroFan.open(); cam._wa_moveToMarker(this, 1); } } if (state == WordFightControllerState.zoomToPlayer0) { if (isWaitingForActionToComplete) { return; } // else { string currentLvl = ds.retrieveStringValue("CurrentLevel").Substring(0, 6); int nHeroes = 0; if (ds.retrieveBoolValue("Has" + currentLvl + "Warrior")) { ++nHeroes; } if (ds.retrieveBoolValue("Has" + currentLvl + "Master")) { ++nHeroes; } if (ds.retrieveBoolValue("Has" + currentLvl + "Philosopher")) { ++nHeroes; } if (ds.retrieveBoolValue("Has" + currentLvl + "Explorer")) { ++nHeroes; } if (ds.retrieveBoolValue("Has" + currentLvl + "Sage")) { ++nHeroes; } if (ds.retrieveBoolValue("Has" + currentLvl + "Wizard")) { ++nHeroes; } if (ds.retrieveBoolValue("Has" + currentLvl + "Yogi")) { ++nHeroes; } if (nHeroes == 0) { chispAlert._wa_alert(this, chispaStuff.getString(NOTIENESNINGUN)); substate = 0; this.isWaitingForActionToComplete = true; state = WordFightControllerState.loseFromTheBeginning; } else if (tutorialMode) { chispAlert._wa_alert(this, chispaStuff.getString(DEBESELEGIR)); this.isWaitingForActionToComplete = true; state = WordFightControllerState.zoomToPlayer1; substate = 0; } else { state = WordFightControllerState.zoomToPlayer; } } if (state == WordFightControllerState.zoomToPlayer1 && substate == 0) { if (isWaitingForActionToComplete) { return; } if (tutorialMode) { chispAlert._wa_alert(this, chispaStuff.getString(JUZGALOS)); } substate = 1; } if (state == WordFightControllerState.zoomToPlayer1 && substate == 1) { if (isWaitingForActionToComplete) { return; } if (tutorialMode) { chispAlert._wa_alert(this, chispaStuff.getString(CONQUEHEROE)); } state = WordFightControllerState.zoomToPlayer2; } if (state == WordFightControllerState.zoomToPlayer2) { if (tutorialMode) { if (isWaitingForActionToComplete) { return; } chispAlert.close(); } state = WordFightControllerState.zoomToPlayer; } if (state == WordFightControllerState.zoomToPlayer) { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = cam.gameObject.GetComponent <Camera>().ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { GameObject objectHit = hit.transform.gameObject; if (objectHit.tag == "Hero") { WordFightHero h = objectHit.GetComponent <WordFightHero> (); chosenHero = h.wisdom; heroFan.keep(h.wisdom); //heroFan.close (); state = WordFightControllerState.delay2; substate = -2; elapsedTime = 0.0f; } } } } if (state == WordFightControllerState.loseFromTheBeginning && substate == 0) { if (Input.GetMouseButtonDown(0)) { chispAlert.close(); fader._wa_fadeOut(this); this.isWaitingForActionToComplete = true; substate = 1; } } if (state == WordFightControllerState.loseFromTheBeginning && substate == 1) { if (!isWaitingForActionToComplete) { ds.storeIntValue("AlphabetReward", -Reward * 6); string ret = ds.retrieveStringValue("ReturnLocation"); SceneManager.LoadScene(ret); } } if (state == WordFightControllerState.delay2 && substate == -2) { elapsedTime += Time.deltaTime; if (elapsedTime > 0.5f) { ++substate; heroFan.closeSlowly(); } } if (state == WordFightControllerState.delay2 && substate == -1) { elapsedTime += Time.deltaTime; if (elapsedTime > 1.5f) { ++substate; heroGlow.glow(); //heroFan.closeSlowly (); } } if (state == WordFightControllerState.delay2 && substate == 0) { elapsedTime += Time.deltaTime; if (elapsedTime > 3.5f) { elapsedTime = 0.0f; //cam._wa_moveToMarker (this, 3); cam._wm_moveToMarker(3); ++substate; if (!chosenHero.Equals(requiredWisdom)) { state = WordFightControllerState.loseFromTheBeginning; substate = 0; chispAlert._wa_alert(this, chispaStuff.getString(NOHASELEGIDO)); fader.setFadeColor(0, 0, 0); //fader.fadeOut (); } else if (tutorialMode) { chispAlert._wa_alert(this, chispaStuff.getString(HASELEGIDOSABIA)); ++substate; } } } if (state == WordFightControllerState.delay2 && substate == 1) { ++substate; } if (state == WordFightControllerState.delay2 && substate == 2) { if (tutorialMode) { if (isWaitingForActionToComplete) { return; } chispAlert.close(); } ++substate; } if (state == WordFightControllerState.delay2 && substate == 3) { elapsedTime += Time.deltaTime; if (elapsedTime > 0.75f) { elapsedTime = 0.0f; shadowBar.grow(); playerBar._wa_grow(this); //hero.fighting = true; //shadow.fighting = true; hero.showHalo(); shadow.showHalo(); //yingYang._wa_grow (this); timeToNextBlob = FloatRandom.floatRandomRange(minTimeToNextBlob / difficulty, maxTimeToNextBlob / difficulty); ++substate; // Cambiar esto para jugar en serio shadowEnergy = 0.1f; playerEnergy = 1.0f; } } if (state == WordFightControllerState.delay2 && substate == 4) { if (isWaitingForActionToComplete) { return; } if (tutorialMode) { chispAlert._wa_alert(this, chispaStuff.getString(TANTOTUSOMBRA)); } ++substate; } if (state == WordFightControllerState.delay2 && substate == 5) { if (tutorialMode) { if (isWaitingForActionToComplete) { return; } } if (tutorialMode) { chispAlert._wa_alert(this, chispaStuff.getString(TUAURAESLUM)); } ++substate; } if (state == WordFightControllerState.delay2 && substate == 6) { if (tutorialMode) { if (isWaitingForActionToComplete) { return; } chispAlert.close(); } yinYang._wa_grow(this); ++substate; } if (state == WordFightControllerState.delay2 && substate == 7) { if (isWaitingForActionToComplete) { return; } hero.fighting = true; shadow.fighting = true; elapsedTime = 0.0f; if (tutorialMode) { ++substate; } else { state = WordFightControllerState.fightStart; } } if (state == WordFightControllerState.delay2 && substate == 8) { elapsedTime += Time.deltaTime; if (elapsedTime > 1.5f) { if (tutorialMode) { chispAlert._wa_alert(this, chispaStuff.getString(QUETIENESQUEHACER)); } ++substate; } } if (state == WordFightControllerState.delay2 && substate == 9) { if (tutorialMode) { if (isWaitingForActionToComplete) { return; } } if (tutorialMode) { chispAlert._wa_alert(this, chispaStuff.getString(CADAPALABRASERA)); } ++substate; } if (state == WordFightControllerState.delay2 && substate == 10) { if (tutorialMode) { if (isWaitingForActionToComplete) { return; } chispAlert._wa_alert(this, chispaStuff.getString(DEBESTOCARLOS)); } elapsedTime = 0.0f; ++substate; } if (state == WordFightControllerState.delay2 && substate == 11) { if (tutorialMode) { if (isWaitingForActionToComplete) { return; } chispAlert.close(); } elapsedTime = 0.0f; ++substate; } if (state == WordFightControllerState.delay2 && substate == 12) { elapsedTime += Time.deltaTime; if (elapsedTime > 1.0f) { yinYang.emitBlob(GenericGoodStuffBank.getNextString(), true); elapsedTime = 0.0f; ++substate; } } if (state == WordFightControllerState.delay2 && substate == 13) { elapsedTime += Time.deltaTime; if (elapsedTime > 1.0f) { emittedBlob = GameObject.Find("WFBlob").GetComponent <WordFightWordBlob> (); emittedBlob.pause(); chispAlert._wa_alert(this, chispaStuff.getString(YINYANGEMITIDOBUENO)); ++substate; } } if (state == WordFightControllerState.delay2 && substate == 14) { if (isWaitingForActionToComplete) { return; } chispAlert.close(); emittedBlob.unpause(); shadowBar.queryClear(); ++substate; } /* wait until player drags word onto yingyang */ if (state == WordFightControllerState.delay2 && substate == 15) { checkMouseClick(); if (shadowBar.queryEvent("HealthBarEvent")) { substate = 17; chispAlert._wa_alert(this, chispaStuff.getString(HASILUMINADO)); } if (emittedBlob == null && shadowBar.targetBarFraction == 1) { yinYang.emitBlob(GenericGoodStuffBank.getNextString(), true); ++substate; } } if (state == WordFightControllerState.delay2 && substate == 16) { GameObject g = GameObject.Find("WFBlob"); if (g != null) { emittedBlob = g.GetComponent <WordFightWordBlob> (); substate = 15; } } if (state == WordFightControllerState.delay2 && substate == 17) { if (isWaitingForActionToComplete) { return; } chispAlert.close(); ++substate; elapsedTime = 0.0f; } if (state == WordFightControllerState.delay2 && substate == 18) { elapsedTime += Time.deltaTime; if (elapsedTime > 1.0f) { yinYang.emitBlob(GenericNaughtyStuffBank.getNextString(), false); elapsedTime = 0.0f; ++substate; } } if (state == WordFightControllerState.delay2 && substate == 19) { elapsedTime += Time.deltaTime; if (elapsedTime > 1.0f) { emittedBlob = GameObject.Find("WFBlob").GetComponent <WordFightWordBlob> (); emittedBlob.pause(); chispAlert._wa_alert(this, chispaStuff.getString(YINYANGEMITIDOMALO)); ++substate; } } if (state == WordFightControllerState.delay2 && substate == 20) { if (isWaitingForActionToComplete) { return; } chispAlert.close(); elapsedTime = 0.0f; ++substate; } if (state == WordFightControllerState.delay2 && substate == 21) { elapsedTime += Time.deltaTime; if (elapsedTime > 1.0f) { emittedBlob.unpause(); ++substate; } } /* wait until naughtyWord has gone away */ if (state == WordFightControllerState.delay2 && substate == 22) { checkMouseClick(); /* blob has hit player. Emit another */ if (emittedBlob == null && playerBar.queryEvent("HealthBarEvent")) { yinYang.emitBlob(GenericNaughtyStuffBank.getNextString(), false); ++substate; return; } if (playerBar.targetBarFraction < 0.5f) { playerBar.targetBarFraction = 0.9f; } /* blob has flown away. To next substate */ if (emittedBlob == null && !playerBar.queryEvent("HealthBarEvent")) { substate = 24; } } if (state == WordFightControllerState.delay2 && substate == 23) { /* spawn new blob */ GameObject g = GameObject.Find("WFBlob"); if (g != null) { emittedBlob = g.GetComponent <WordFightWordBlob> (); substate = 22; } } if (state == WordFightControllerState.delay2 && substate == 24) { chispAlert._wa_alert(this, chispaStuff.getString(CONTINUALABATALLA)); ++substate; } if (state == WordFightControllerState.delay2 && substate == 25) { if (isWaitingForActionToComplete) { return; } chispAlert.close(); state = WordFightControllerState.fightStart; } if (state == WordFightControllerState.fightEndWin && substate == 0) { cam.moveToMarker(2, 5); yinYang.home(); elapsedTime = 0.0f; ++substate; ds.storeIntValue("AlphabetReward", Reward); int defeated = ds.retrieveIntValue("DefeatedShadows"); ++defeated; ds.storeIntValue("DefeatedShadows", defeated); ds.storeBoolValue("WordFightTutorialDone", true); } if (state == WordFightControllerState.fightEndWin && substate == 1) { if (yinYang.isFinishedHoming()) { // yinYang.GetComponent<Renderer> ().enabled = false; // justYin.GetComponent<Renderer> ().enabled = true; // justYang.GetComponent<Renderer> ().enabled = true; //blackSquare.GetComponent<Renderer> ().enabled = true; ++substate; elapsedTime = 0.0f; } } if (state == WordFightControllerState.fightEndWin && substate == 2) { elapsedTime += Time.deltaTime; // Vector3 pos; // pos = justYin.transform.localPosition; // pos.x += Time.deltaTime; // justYin.transform.position = pos; // pos = justYang.transform.localPosition; // pos.x -= Time.deltaTime; // justYang.transform.position = pos; // pos = blackSquare.transform.localScale; // pos.x -= Time.deltaTime; // blackSquare.transform.localScale = pos; if (!faderWhite.GetComponent <FaderItween>().action) { faderWhite.GetComponent <FaderItween> ().action = true; } if (elapsedTime > faderWhite.GetComponent <FaderItween> ().timeTo) { string levelName = ds.retrieveStringValue("CurrentLevel").Substring(0, 6); int nWave = ds.retrieveIntValue(levelName + "ShadowWaveNumber"); ++nWave; ds.storeIntValue(levelName + "ShadowWaveNumber", nWave); // increment wave number //Handheld.PlayFullScreenMovie ("4.mp4", Color.black, FullScreenMovieControlMode.CancelOnInput); if (Version.versionType == VersionType.demo) { string returnLocation = ds.retrieveStringValue("ReturnLocation"); SceneManager.LoadScene(returnLocation); } else { //string currentHero = ds.retrieveStringValue (); int numHero = ds.retrieveIntValue("Has" + requiredWisdom); //ds.storeStringValue ("TheaterFolder", requiredWisdom + numHero); //SceneManager.LoadScene ("Scenes/Theater"); int wins = ds.retrieveIntValue("WordFightWins"); ds.storeIntValue("WordFightWins", ++wins); ds.storeBoolValue("JustWonFight", true); ds.storeBoolValue("FadeWhite", true); string returnLocation = ds.retrieveStringValue("ReturnLocation"); SceneManager.LoadScene(returnLocation); } } } if (state == WordFightControllerState.fightEndLose && substate == 0) { chispAlert._wa_alert(this, chispaStuff.getString(HASPERDIDOLABATALLA)); fader.setFadeColor(0, 0, 0); this.isWaitingForActionToComplete = true; ++substate; } if (state == WordFightControllerState.fightEndLose && substate == 1) { if (isWaitingForActionToComplete) { return; } chispAlert.close(); fader._wa_fadeOut(this); this.isWaitingForActionToComplete = true; ++substate; } if (state == WordFightControllerState.fightEndLose && substate == 2) { if (isWaitingForActionToComplete) { return; } this.isWaitingForActionToComplete = true; ++substate; } if (state == WordFightControllerState.fightEndLose && substate == 3) { if (!this.isWaitingForActionToComplete) { string ret = ds.retrieveStringValue("ReturnLocation"); ds.storeIntValue("AlphabetReward", -Reward); SceneManager.LoadScene(ret); } } if (state == WordFightControllerState.fightStart) { elapsedTime += Time.deltaTime; if (elapsedTime > timeToNextBlob) { elapsedTime = 0.0f; timeToNextBlob = FloatRandom.floatRandomRange(minTimeToNextBlob / difficulty, maxTimeToNextBlob / difficulty); float chance = FloatRandom.floatRandomRange(0.0f, 1.0f); if (chance < 0.5f) { string ns = GenericGoodStuffBank.getNextString(); int a = ns.Length; yinYang.emitBlob(ns, true); } else { string ns = GenericNaughtyStuffBank.getNextString(); int hhh = ns.Length; yinYang.emitBlob(ns, false); } } if (Input.GetMouseButtonDown(0)) { RaycastHit[] hits; Ray ray = cam.gameObject.GetComponent <Camera>().ScreenPointToRay(Input.mousePosition); hits = Physics.RaycastAll(ray); for (int i = 0; i < hits.Length; ++i) { GameObject objectHit = hits[i].transform.gameObject; if (objectHit.tag == "TextBlob") { WordFightWordBlob theBlob = objectHit.GetComponent <WordFightWordBlob> (); //theBlob.tab = tab; theBlob.pickUp(hits[i].point); //Destroy (objectHit); } else if (objectHit.tag == "RayCastBillboard") { Vector3 worldCoords = hits[i].point; } } } } }
void Update() { doubleTapElapsedTime += Time.deltaTime; if (Input.GetMouseButtonDown(0)) { if (doubleTapElapsedTime < maxDoubleTapDelay) { showGear(); } doubleTapElapsedTime = 0.0f; } if (state == 666) { timer -= Time.deltaTime; if (timer < 0.0f) { timer = 0.25f; state = 667; } } if (state == 667) { timer -= Time.deltaTime; if (timer < 0.0f) { SceneManager.LoadScene("Scenes/Selector"); } } if (runMode == RunMode.Debug) { return; } if (state == 0) // idle { } if (state == 1) // launch logo activity { logoActivity.SetActive(true); logoController.startLogoActivity(this); previousState = 2; state = 2; // } if (state == 20) { state = 21; } if (state == 21) { if (www.isDone) { if (www.text.Equals("")) { string status = serverStatusStrings.getString(0); serverStatusCanvas.SetActive(true); serverStatusText.text = status; state = 22; } else { string[] msg = www.text.Split(':'); if (msg [0].Equals("0")) { state = previousState; // all A-OK, proceed normally serverStatusCanvas.SetActive(false); } else if (msg [0].Equals("1")) // planned downtime { string status = serverStatusStrings.getString(1); status = status.Replace("<1>", msg [1]); status = status.Replace("<2>", msg [2]); status = status.Replace("<3>", msg [3]); status = status.Replace("<4>", msg [4]); serverStatusBatsu.enabled = false; serverStatusCanvas.SetActive(true); serverStatusText.text = status; state = 22; } else if (msg [0].Equals("3")) // pre-downtime notice { string status = serverStatusStrings.getString(2); status = status.Replace("<1>", msg [1]); status = status.Replace("<2>", msg [2]); serverStatusBatsu.enabled = true; serverStatusCanvas.SetActive(true); serverStatusText.text = status; state = previousState; } else // some other unplanned shit { string status = serverStatusStrings.getString(0); serverStatusBatsu.enabled = false; serverStatusCanvas.SetActive(true); serverStatusText.text = status; state = 22; } } } } if (state == 2) // wait for logo to end { if (!isWaitingForTaskToComplete) { logoActivity.SetActive(false); galleryActivity.SetActive(false); titleActivity.SetActive(true); titleController.startTitleActivity(this); state = 3; } } if (state == 3) // wait for title to end { if (!isWaitingForTaskToComplete) { if (startActivity.Equals("Title")) { joinGameActivity.SetActive(false); createNewGameActivity.SetActive(false); titleActivity.SetActive(true); titleController.startTitleActivity(this); } if (startActivity.Equals("ContinueGame")) { titleActivity.SetActive(false); continueGameActivity.SetActive(true); //state = 4; } if (startActivity.Equals("StartNewGame")) { titleActivity.SetActive(false); startActivity = "MainGame"; } /* * if (startActivity.Equals ("JoinNewGame")) { * titleActivity.SetActive (false); * joinGameActivity.SetActive (true); * joinNewGameController.startJoinNewGameActivity (this); * //state = 4; * }*/ if (startActivity.Equals("Gallery")) { titleActivity.SetActive(false); galleryActivity.SetActive(true); galleryController.startGalleryActivity(this); state = 2; // start title when this task ends... } if (startActivity.Equals("Family")) { // joinGameActivity.SetActive (false); // newGameActivity.SetActive (false); // familyActivity.SetActive (true); // familyController.startFamilyActivity (this); familyActivity.SetActive(false); choosePlayerActivity.SetActive(true); choosePlayerController.startChoosePlayerActivity(this); //state = 4; } if (startActivity.Equals("ChoosePlayer")) { familyActivity.SetActive(false); choosePlayerActivity.SetActive(true); choosePlayerController.startChoosePlayerActivity(this); //state = 4; } if (startActivity.Equals("MainGame")) { int myPlayer = gameController.localPlayerN = 0; myPlayerMiniature.enabled = true; myPlayerMiniature.texture = playersMiniature [myPlayer]; continueGameActivity.SetActive(false); choosePlayerActivity.SetActive(false); mainGameController.startMainGameActivity(this); //state = 4; } if (startActivity.Equals("ResetGame")) { //networkAgent.disconnect (); gameController.reset(); hardReset(); } } } if (state == 4) // waiting for CreateNewGame activity to finish { } }