Пример #1
0
 private void DestroyPlane(StrikePlane plane)
 {
     if (StrikePlanes.Contains(plane))
     {
         if (plane.Plane != null)
         {
             plane.Plane.Kill();
         }
         StrikePlanes.Remove(plane);
         UnityEngine.Object.Destroy(plane);
     }
 }
Пример #2
0
        private void CallStrike(Vector3 position)
        {
            CargoPlane entity = CreatePlane();

            entity.Spawn();

            StrikePlane plane = entity.gameObject.AddComponent <StrikePlane>();

            plane.InitializeFlightPath(position);

            if (configData.Other.Broadcast)
            {
                PrintToChat(msg("strikeInbound"));
            }
        }
Пример #3
0
        private void CallSquad(Vector3 position)
        {
            CargoPlane leaderEnt = CreatePlane();

            leaderEnt.Spawn();

            StrikePlane leaderPlane = leaderEnt.gameObject.AddComponent <StrikePlane>();

            leaderPlane.InitializeFlightPath(position);

            Vector3 startPos;
            Vector3 endPos;
            float   secondsToTake;

            leaderPlane.GetFlightData(out startPos, out endPos, out secondsToTake);

            CargoPlane leftEnt = CreatePlane();

            leftEnt.Spawn();
            StrikePlane leftPlane  = leftEnt.gameObject.AddComponent <StrikePlane>();
            Vector3     leftOffset = (leaderEnt.transform.right * 70) + (-leaderEnt.transform.forward * 80);

            leftPlane.SetFlightData(startPos + leftOffset, endPos + leftOffset, position + (leftOffset / 4), secondsToTake);

            CargoPlane rightEnt = CreatePlane();

            rightEnt.Spawn();
            StrikePlane rightPlane  = rightEnt.gameObject.AddComponent <StrikePlane>();
            Vector3     rightOffset = (-leaderEnt.transform.right * 70) + (-leaderEnt.transform.forward * 80);

            rightPlane.SetFlightData(startPos + rightOffset, endPos + rightOffset, position + (rightOffset / 4), secondsToTake);

            if (configData.Other.Broadcast)
            {
                PrintToChat(msg("squadInbound"));
            }
        }