private Dictionary <NetInfo, PropInfo> GetDefaultStreetLights() { var defaultStreetLights = new Dictionary <NetInfo, PropInfo>(); var groundStreetLight = StreetLightUtils.GetDefaultStreetLight(Prefab); if (groundStreetLight != null) { if (!StreetLightUtils.HasSingularStreetLight(Prefab)) { return(new Dictionary <NetInfo, PropInfo>()); } defaultStreetLights[Prefab] = groundStreetLight; } var elevatedPrefab = NetUtils.GetElevatedPrefab(Prefab); if (elevatedPrefab != null) { var elevatedStreetLight = StreetLightUtils.GetDefaultStreetLight(elevatedPrefab); if (elevatedStreetLight != null) { if (!StreetLightUtils.HasSingularStreetLight(elevatedPrefab)) { return(new Dictionary <NetInfo, PropInfo>()); } defaultStreetLights[elevatedPrefab] = elevatedStreetLight; } } var bridgePrefab = NetUtils.GetBridgePrefab(Prefab); if (bridgePrefab != null) { var bridgeStreetLight = StreetLightUtils.GetDefaultStreetLight(bridgePrefab); if (bridgeStreetLight != null) { if (!StreetLightUtils.HasSingularStreetLight(bridgePrefab)) { return(new Dictionary <NetInfo, PropInfo>()); } defaultStreetLights[bridgePrefab] = bridgeStreetLight; } } return(defaultStreetLights); }
protected override Dictionary <NetInfo, List <NetworkSkinModifier> > BuildModifiers() { var modifiers = new Dictionary <NetInfo, List <NetworkSkinModifier> >(); if (SelectedItem != null && SelectedItem is SimpleItem item) { // fix for nature trail with repeat distance 0f! var repeatDistance = DefaultRepeatDistance >= 2.0f ? SelectedRepeatDistance : DefaultRepeatDistance; if (item != DefaultItem || repeatDistance != DefaultRepeatDistance) { var prefabModifiers = new List <NetworkSkinModifier> { new StreetLightModifier(item.Value, repeatDistance) }; if (StreetLightUtils.HasSingularStreetLight(Prefab)) { modifiers[Prefab] = prefabModifiers; } var elevatedPrefab = NetUtils.GetElevatedPrefab(Prefab); if (StreetLightUtils.HasSingularStreetLight(elevatedPrefab)) { modifiers[elevatedPrefab] = prefabModifiers; } var bridgePrefab = NetUtils.GetBridgePrefab(Prefab); if (StreetLightUtils.HasSingularStreetLight(bridgePrefab)) { modifiers[bridgePrefab] = prefabModifiers; } } } return(modifiers); }