private void OnOptionRequestSet(StreamingAudioOption option) { StreamSetController.gameObject.SetActive(true); StreamSetController.Header.text = "Set Audio Stream " + option.Header.text; StreamSetController.StreamInput.text = option.AudioStream; m_OptionBeingSet = option; }
private void OnOptionPlay(StreamingAudioOption option) { Manager.BroadcastAudioStreamToPlay(option.AudioStream); }