Пример #1
0
    /**
     * Saves tile entity data to the strem.
     */

    public override void write(BinaryWriter _bw, StreamModeWrite _eStreamMode)
    {
        base.write(_bw, _eStreamMode);
        _bw.Write(this.collection.Write(useHash));
        _bw.Write(this.tQueue.Write(useHash));
        _bw.Write(this.requiresPower);
        _bw.Write(StringHelpers.WriteListToString(this.powerSources));
        _bw.Write(this.requiresHeat);
        _bw.Write(StringHelpers.WriteListToString(this.heatSources));
    }
Пример #2
0
    /**
     * Saves tile entity data to the strem.
     */

    public override void write(BinaryWriter _bw, StreamModeWrite _eStreamMode)
    {
        base.write(_bw, _eStreamMode);
        _bw.Write(this.collection.Write(useHash));
        _bw.Write(this.tQueue.Write(useHash));
        _bw.Write(this.requiresPower);
        _bw.Write(StringHelpers.WriteListToString(this.powerSources));
        _bw.Write(this.requiresHeat);
        _bw.Write(StringHelpers.WriteListToString(this.heatSources));
        _bw.Write(this.requiresNearbyBlocks);
        _bw.Write(StringHelpers.WriteListToString(this.nearbyBlockTags));
        _bw.Write(this.nearbyBlockRequireAllTags);
        _bw.Write(StringHelpers.WriteListToString(this.nearbyBlockNames));
        _bw.Write(this.nearbyBlocksNeeded);
        _bw.Write(StringHelpers.WriteVector3iToString(this.nearbyBlockRange));
    }