Пример #1
0
 private void EnemyResult(EnemyActionPhaseResultModel enemyResult)
 {
     if (StrategyRebellionTaskManager.RebellionForceDebug)
     {
         finished = true;
     }
     else if (StrategyTopTaskManager.GetLogicManager().GetRebellionAreaList().Count != 0)
     {
         isRebellion = true;
         StrategyRebellionTaskManager.checkRebellionArea();
     }
 }
 private void OnDestroy()
 {
     this._clsTasks.UnInit();
     StrategyTaskManager._clsTopTask        = null;
     StrategyTaskManager._clsRebellionTask  = null;
     StrategyTaskManager._traOverView       = null;
     StrategyTaskManager._traOverViewCamera = null;
     StrategyTaskManager._traMapRoot        = null;
     this._traScenePrefab = null;
     StrategyTaskManager._clsStrategyMapManager = null;
     StrategyTaskManager.callBack = null;
     this.KeyManager = null;
 }
 private void OnDestroy()
 {
     _clsTasks.UnInit();
     _clsTopTask            = null;
     _clsRebellionTask      = null;
     _traOverView           = null;
     _traOverViewCamera     = null;
     _traMapRoot            = null;
     _traScenePrefab        = null;
     _clsStrategyMapManager = null;
     callBack   = null;
     KeyManager = null;
 }
        protected override void Awake()
        {
            this._clsTasks = this.SafeGetComponent <SceneTasksMono>();
            this._clsTasks.Init();
            GameObject gameObject = base.get_transform().FindChild("Task").get_gameObject();

            StrategyTaskManager._clsTopTask       = gameObject.get_transform().FindChild("StrategyTop").GetComponent <StrategyTopTaskManager>();
            StrategyTaskManager._clsRebellionTask = gameObject.get_transform().FindChild("Rebellion").GetComponent <StrategyRebellionTaskManager>();
            if (SingletonMonoBehaviour <FadeCamera> .Instance != null)
            {
                SingletonMonoBehaviour <FadeCamera> .Instance.SetActive(true);
            }
            if (!KeyControlManager.exist())
            {
                Util.Instantiate(this.KeyManager, null, false, false);
            }
            StrategyTaskManager._traOverView       = base.get_transform().FindChild("OverView");
            StrategyTaskManager._traOverViewCamera = StrategyTaskManager._traOverView.FindChild("OverViewCamera").GetComponent <Camera>();
            StrategyTaskManager._traMapRoot        = base.get_transform().FindChild("Map Root");
        }
        protected override void Awake()
        {
            _clsTasks = this.SafeGetComponent <SceneTasksMono>();
            _clsTasks.Init();
            GameObject gameObject = base.transform.FindChild("Task").gameObject;

            _clsTopTask       = ((Component)gameObject.transform.FindChild("StrategyTop")).GetComponent <StrategyTopTaskManager>();
            _clsRebellionTask = ((Component)gameObject.transform.FindChild("Rebellion")).GetComponent <StrategyRebellionTaskManager>();
            if (SingletonMonoBehaviour <FadeCamera> .Instance != null)
            {
                SingletonMonoBehaviour <FadeCamera> .Instance.SetActive(isActive : true);
            }
            if (!KeyControlManager.exist())
            {
                Util.Instantiate(KeyManager);
            }
            _traOverView       = base.transform.FindChild("OverView");
            _traOverViewCamera = ((Component)_traOverView.FindChild("OverViewCamera")).GetComponent <Camera>();
            _traMapRoot        = base.transform.FindChild("Map Root");
        }