static public void RecycleName(StrategicShip s) { string n = usedNamesStrategicShip[s]; usedNames.Remove(n); names.Add(n); }
//Creates the actual strategic ship public void CompleteShip(ShipDesign design) { StrategicShip s = new StrategicShip(design, empire); EmpireLogEntry E = new EmpireLogEntry(LogCategories.MILITARY, 4, empire, "STARSHIP CONSTRUCTED", string.Format("{0} has <color=green>finished construction</color> of a <color=silver>{1}</color>-Class {2}, the {3}.", ShipYardName, s.DesignClass.DesignName, s.DesignClass.HullDesignation.HullType, s.ShipName)); DockedShips.Add(s); //TODO actually make the ship reference for the fleet list. TODO is this still necessary? }
public void RemoveShip(StrategicShip s) { if (Ships.Contains(s)) { Ships.Remove(s); } s.ParentFleet = null; RegenerateFleetShipNames(); }
public void AddShip(StrategicShip s) { if (!Ships.Contains(s)) { Ships.Add(s); } s.ParentFleet = this; RegenerateFleetShipNames(); }
public void StepDownXO(StrategicShip s) { SetAssigned(false); MoveTo(s); // s.AssignOfficer (this, NavalCommanderRole.XO); NavalRole = NavalCommanderRole.NONE; string st = string.Format("{0}: <color=navy>{1}</color> <color=orange>stands down</color> as <color=cyan>Executive Officer</color> of <color=white>{2}</color>.", StrategicClock.GetDate(), GetNameString(), s.ShipName); AddHistory(st); }
static public string AssignName(StrategicShip ship) { int index = rand.Next(0, names.Count); string name = names[index]; //AssignNumeral(names[]) ?? names[rand.Next(0, names.Count)]; names.Remove(name); usedNames.Add(name); Frequency [name]++; usedNamesStrategicShip.Add(ship, name); return(name + AssignNumeral(name)); }
public void Assign(StrategicShip c) { S = c; Text t = GetComponentInChildren <Text> (); try{ t.text = S.ShipName; t.fontSize = 20; } catch { } // t.resizeTextForBestFit = true; }
public void AppointXO(StrategicShip s) { if (s.Executive == this) { return; } SetAssigned(true); MoveTo(s); // shipPosting = s; s.AssignOfficer(this, NavalCommanderRole.XO); NavalRole = NavalCommanderRole.XO; string st = string.Format("{0}: <color=navy>{1}</color> is <color=green>appointed</color> <color=cyan>Executive Officer</color> of <color=white>{2}</color>.", StrategicClock.GetDate(), GetNameString(), s.ShipName); AddHistory(st); }
public string GetName(StrategicShip unit, Theme theme = null) { string name = "null"; List <Range> Ranges = new List <Range> (); if (theme == null) { float last = 0f; Theme lastT = null; foreach (Theme t in EmpireThemes.Keys) { if (lastT == null) { last = 0; } Ranges.Add(new Range(last, last + EmpireThemes[t], t)); lastT = t; } float roll = rnd.NextFloat(0, last); foreach (Range r in Ranges) { if (r.InRange(roll)) { theme = r.theme; } name = ThemeManager.Manager.GetName(unit, theme); } } else { name = ThemeManager.Manager.GetName(unit, theme); } if (name == "null") { name = ThemeManager.Manager.GetName(unit, ThemeManager.ThemesDict ["Alliance"]); } return(name); }
public string GetName(StrategicShip sh, Theme the) { return(the.ShipNames [rnd.Next(0, the.ShipNames.Count)]); }
public void AssignShip(StrategicShip s) { S = s; UpdateUI(); }
public void SelectShip(StrategicShip S) { SelectedShip = S; UpdateShipDetails(); }