public void AndAwardsNoPoints(DieRoll[] dice) { var straight = new StraightRule(); var result = straight.CountPoints(new DiceRoll(dice)); Assert.True(result.Points == _points, $"Expected {_points} combination, but got {result.Points} instead."); }
public void IfTheDiceAreNotConsecutive(DieRoll[] dice) { var straight = new StraightRule(); var result = straight.CountPoints(new DiceRoll(dice)); Assert.True(result.DiceCombination == _combination, $"Expected {_combination} combination, but got {result.DiceCombination} instead."); }
public ObtainingAHighStraight() { var dice = new DieRoll[] { DieRoll.Two, DieRoll.Four, DieRoll.Three, DieRoll.Five, DieRoll.Six }; var diceSet = new DiceRoll(dice); var rule = new StraightRule(); result = rule.CountPoints(diceSet); }
public void CardList_Is_Straight() { var cardList = new List <Card>() { new Card() { FaceValue = CardFaceValue.Ace, Suit = CardSuit.Clubs }, new Card() { FaceValue = CardFaceValue.Two, Suit = CardSuit.Diamonds }, new Card() { FaceValue = CardFaceValue.Three, Suit = CardSuit.Hearts }, new Card() { FaceValue = CardFaceValue.Four, Suit = CardSuit.Diamonds }, new Card() { FaceValue = CardFaceValue.Five, Suit = CardSuit.Hearts }, new Card() { FaceValue = CardFaceValue.HighAce, Suit = CardSuit.Hearts }, new Card() { FaceValue = CardFaceValue.Ten, Suit = CardSuit.Hearts }, new Card() { FaceValue = CardFaceValue.Jack, Suit = CardSuit.Hearts }, new Card() { FaceValue = CardFaceValue.Queen, Suit = CardSuit.Hearts }, new Card() { FaceValue = CardFaceValue.King, Suit = CardSuit.Hearts } }; var rule = new StraightRule(); var hand = rule.BuildStrongestHand(cardList); Assert.IsNotNull(hand); Assert.AreEqual("Straight", hand.Name); Assert.AreEqual(500, hand.RankPrimary); }
public void CardList_Is_Not_Straight() { var cardList = new List <Card>() { new Card() { FaceValue = CardFaceValue.Ace, Suit = CardSuit.Clubs }, new Card() { FaceValue = CardFaceValue.Two, Suit = CardSuit.Diamonds }, new Card() { FaceValue = CardFaceValue.King, Suit = CardSuit.Hearts }, new Card() { FaceValue = CardFaceValue.Four, Suit = CardSuit.Diamonds }, new Card() { FaceValue = CardFaceValue.Five, Suit = CardSuit.Hearts }, new Card() { FaceValue = CardFaceValue.HighAce, Suit = CardSuit.Hearts }, new Card() { FaceValue = CardFaceValue.Ten, Suit = CardSuit.Hearts }, new Card() { FaceValue = CardFaceValue.Jack, Suit = CardSuit.Hearts }, new Card() { FaceValue = CardFaceValue.Seven, Suit = CardSuit.Hearts }, new Card() { FaceValue = CardFaceValue.King, Suit = CardSuit.Hearts } }; var rule = new StraightRule(); var hand = rule.BuildStrongestHand(cardList); Assert.IsNull(hand); }
public StraightRuleTests() { _rule = new StraightRule(); }