// Use this for initialization void Start() { //audio = GetComponent<AudioSource>(); SLC = GameObject.Find("Main Camera").GetComponent<StoryLineComponents>(); }
// public GameObject projectile; // Use this for initialization void Start() { anim = GetComponent<Animator> (); flamethrower = gameObject.GetComponentInChildren<ParticleSystem>(); flameEmmision = flamethrower.gameObject; startPosition = new Vector3(-120, 0, -1); playerStat = gameObject.GetComponent<StatCollectionClass>(); playerStat.health = 100; playerStat.mana = 100; playerStat.intellect = 1; playerStat.playerDirection = 2; attackSound = GetComponent<AudioSource>(); SLC = GameObject.Find("Main Camera").GetComponent<StoryLineComponents>(); lavaGenerator = GameObject.Find("Main Camera").GetComponent<Lava2Generate>(); D = GetComponent<Dialogue>(); townPosition = new Vector3 (137f, -46f, -1f); }