// Use this for initialization void Start() { dialogue = FindObjectOfType <StoryDialog>(); loot = FindObjectOfType <LootTracker>(); player = FindObjectOfType <Player>(); followCam = FindObjectOfType <FollowCamera>(); offerMachine = FindObjectOfType <OfferMachine>(); levelUpAudio = GetComponent <AudioSource>(); arcState = ArcState.INITIAL; player.enabled = false; FadeIn(); }
/// <summary> /// Show a dialog to display story lines. /// </summary> /// <param name="text"> /// A <see cref="System.String"/> /// </param> /// <returns> /// A <see cref="StoryDialog"/> /// </returns> protected StoryDialog ShowDialog(string text) { StoryDialog dialog = new StoryDialog(this, text); return dialog; }