Пример #1
0
 void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Player" && !played)
     {
         audio.playAudio(number);
         played = true;
     }
 }
Пример #2
0
    void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.tag == "Player")
        {
            audio.playAudio(6);
            barThree.transform.parent.gameObject.SetActive(true);
            foreach (WhiteLieSpawner s in spawners)
            {
                s.stage = 1;
            }
            entranceBlock.SetActive(true);
            exitBlock.SetActive(true);

            GetComponent <BoxCollider2D>().enabled = false;
        }
    }
Пример #3
0
 public void death()
 {
     controller.shootAllProjectiles();
     block.SetActive(false);
     audio.playAudio(7);
 }