// Use this for initialization void Start() { Cursor.visible = false; values = GameObject.FindGameObjectWithTag("Values"); stored = values.GetComponent <StoredValues>(); hud = gameObject.GetComponent <HUD>(); run = GetComponent <Run>(); squat = GetComponent <Squat>(); jump = GetComponent <Jump>(); screen = GameObject.FindGameObjectWithTag("ScreenOverlay"); overlay = screen.GetComponent <ScreenOverlay>(); finish = GameObject.FindGameObjectWithTag("Finish"); rightBoundry = 0.4f; leftBoundry = -0.4f; moveSideways = 7.5f; moveForward = 0.0f; moveSpeed = 0.125f; combinedSpeed = 0.0f; // vertical normal vector for hip angle hipUp = new Vector3(0.0f, 1.0f, 0.0f); keepRunning = false; begin = false; }
public async Task <IActionResult> Update(int id, [FromBody] StoredValues storedValues) { if (id != storedValues.Id) { return(BadRequest()); } _context.Entry(storedValues).State = EntityState.Modified; await _context.Save(); return(NoContent()); }
public void DeleteCurrentProfile() { if (Profiles.Count <= 1) { return; } StoredValues.Remove($"ProtocolPort.{CurrentProfile}"); StoredValues.Remove($"NatAccess.{CurrentProfile}"); Profiles.Remove(CurrentProfile); CurrentProfile = Profiles[0]; this.OnPropertyChanged(nameof(CurrentProfile)); LoadProfile(); SaveCurrentProfile(); }
// Use this for initialization void Start() { movement = gameObject.GetComponent <Movement>(); squat = gameObject.GetComponent <Squat>(); values = GameObject.FindGameObjectWithTag("Values"); stored = values.GetComponent <StoredValues>(); playerHeight = 1.0f; bottomDif = 0.0f; floorHeight = 1.0f; maxJumpHeight = 3.5f; jumpSpeed = 0.25f; fallSpeed = 0.175f; jumpThreshold = 2.0f; lowestFoot = stored.lowestFoot; isJumping = false; reachedJumpTop = false; }
// Use this for initialization void Start() { movement = gameObject.GetComponent<Movement>(); squat = gameObject.GetComponent<Squat>(); values = GameObject.FindGameObjectWithTag("Values"); stored = values.GetComponent<StoredValues>(); playerHeight = 1.0f; bottomDif = 0.0f; floorHeight = 1.0f; maxJumpHeight = 3.5f; jumpSpeed = 0.25f; fallSpeed = 0.175f; jumpThreshold = 2.0f; lowestFoot = stored.lowestFoot; isJumping = false; reachedJumpTop = false; }
// Use this for initialization void Start() { movement = GetComponent <Movement>(); values = GameObject.FindGameObjectWithTag("Values"); stored = values.GetComponent <StoredValues>(); runSpeed = 0.0f; lastRunSpeed = 0.0f; vel = 0.1f; maxSteps = 30; leftSteps = new double[maxSteps]; rightSteps = new double[maxSteps]; jump = GetComponent <Jump>(); movement = GetComponent <Movement>(); hud = GetComponent <HUD>(); // yBottom = ; }
// Use this for initialization void Start() { initText = GameObject.Find("InitText").GetComponent <Text>(); kneeAngles = GameObject.Find("KneeAngles").GetComponent <Text>(); countDown = GameObject.Find("CountDown").GetComponent <Text>(); values = GameObject.FindGameObjectWithTag("Values"); stored = values.GetComponent <StoredValues>(); noUser = ""; straightKnees = ""; inRange = ""; groundedFeet = ""; countDown.text = ""; distanceBool = false; angleBool = false; groundedBool = false; coroutineStarted = false; delayBusy = false; yBottom = 0f; }
public bool SetValues([FromBody] StoredValues values) { storedValues = values; return(true); }
// Use this for initialization void Start() { Cursor.visible = false; values = GameObject.FindGameObjectWithTag("Values"); stored = values.GetComponent<StoredValues>(); hud = gameObject.GetComponent<HUD>(); run = GetComponent<Run>(); squat = GetComponent<Squat>(); jump = GetComponent<Jump>(); screen = GameObject.FindGameObjectWithTag("ScreenOverlay"); overlay = screen.GetComponent<ScreenOverlay>(); finish = GameObject.FindGameObjectWithTag("Finish"); rightBoundry = 0.4f; leftBoundry = -0.4f; moveSideways = 7.5f; moveForward = 0.0f; moveSpeed = 0.125f; combinedSpeed = 0.0f; // vertical normal vector for hip angle hipUp = new Vector3(0.0f, 1.0f, 0.0f); keepRunning = false; begin = false; }
// Use this for initialization void Start() { initText = GameObject.Find ("InitText").GetComponent<Text>(); kneeAngles = GameObject.Find ("KneeAngles").GetComponent<Text>(); countDown = GameObject.Find ("CountDown").GetComponent<Text>(); values = GameObject.FindGameObjectWithTag("Values"); stored = values.GetComponent<StoredValues>(); noUser = ""; straightKnees = ""; inRange = ""; groundedFeet = ""; countDown.text = ""; distanceBool = false; angleBool = false; groundedBool = false; coroutineStarted = false; delayBusy = false; yBottom = 0f; }
// Use this for initialization void Start() { movement = GetComponent<Movement>(); values = GameObject.FindGameObjectWithTag("Values"); stored = values.GetComponent<StoredValues>(); runSpeed = 0.0f; lastRunSpeed = 0.0f; vel = 0.1f; maxSteps = 30; leftSteps = new double[maxSteps]; rightSteps = new double[maxSteps]; jump = GetComponent<Jump>(); movement = GetComponent<Movement>(); hud = GetComponent<HUD>(); // yBottom = ; }