public override void TASK_START() { if (!manager) { Start(); } base.startTask(); hud.showEverything(); hud.showScore = showScoring; current = destinations.currentObject(); Debug.Log("Find " + destinations.currentObject().name); if (NavigationInstruction) { string msg = NavigationInstruction.text; if (destinations != null) { msg = string.Format(msg, current.name); } hud.setMessage(msg); } else { hud.SecondsToShow = 0; hud.setMessage("Please find the " + current.name); } //// MJS 2019 - Move HUD to top left corner //hud.hudPanel.GetComponent<RectTransform>().anchorMin = new Vector2(0.5f, 1); //hud.hudPanel.GetComponent<RectTransform>().anchorMax = new Vector2(0.5f, 0.9f); }
public override void TASK_START() { base.startTask(); if (!manager) { Start(); } if (skip) { log.log("INFO skip task "+ name, 1); return; } destination = destinations.currentObject(); source = sources.currentObject(); while (source != null && destination != null) { position = source.transform.position; rotation = source.transform.rotation; Debug.Log(destination.name.ToString()); Debug.Log(source.name); source.transform.position = destination.transform.position; //log.log("TASK_ROTATE\t" + source.name + "\t" + this.GetType().Name + "\t" + source.transform.localEulerAngles.ToString("f1"),1); source.transform.localRotation = destination.transform.localRotation; //log.log("TASK_POSITION\t" + source.name + "\t" + this.GetType().Name + "\t" + source.transform.position.ToString("f1"),1); log.log("Object: \t" + source.name + "\tPosition (xyz): \t" + source.transform.position.x + "\t" + source.transform.position.y + "\t" + source.transform.position.z + "\tRotation (xyz): \t" + source.transform.eulerAngles.x + "\t" + source.transform.eulerAngles.y + "\t" + source.transform.eulerAngles.z , 1); if (swap) { destination.transform.position = position; destination.transform.localRotation = rotation; } destinations.incrementCurrent(); destination = destinations.currentObject(); sources.incrementCurrent(); source = sources.currentObject(); } }
public override void TASK_START() { if (!manager) { Start(); } base.startTask(); if (skip) { log.log("INFO skip task " + name, 1); return; } GameObject sgo = new GameObject("Instruction Display"); GameObject avatar = manager.player.GetComponent <HUD>().Canvas as GameObject; Text canvas = avatar.GetComponent <Text>(); hud.SecondsToShow = hud.InstructionDuration; sgo.AddComponent <GUIText>(); sgo.hideFlags = HideFlags.HideAndDontSave; sgo.transform.position = new Vector3(0, 0, 0); gui = sgo.GetComponent <GUIText>(); gui.pixelOffset = new Vector2(20, Screen.height - 20); gui.font = instructionFont; gui.fontSize = instructionSize; gui.material.color = text_color; gui.text = message.text; if (texts) { currentText = texts.currentString().Trim(); } if (objects) { currentObject = objects.currentObject(); } if (instruction) { canvas.text = instruction.text; } if (blackout) { hud.showOnlyHUD(); } if (message) { string msg = message.text; if (currentText != null) { msg = string.Format(msg, currentText); } if (currentObject != null) { msg = string.Format(msg, currentObject.name); } hud.setMessage(msg); } hud.flashStatus(""); if (restrictMovement) { manager.player.GetComponent <CharacterController>().enabled = false; manager.scaledPlayer.GetComponent <ThirdPersonCharacter>().immobilized = true; } // Change text and turn on the map action button if we're using it if (actionButtonOn) { // Use custom text for button (if provided) if (customButtonText != "") { actionButton.GetComponentInChildren <Text>().text = customButtonText; } // Otherwise, use default text attached to the button (component) else { actionButton.GetComponentInChildren <Text>().text = actionButton.GetComponent <DefaultText>().defaultText; } // activate the button hud.actionButton.SetActive(true); hud.actionButton.GetComponent <Button>().onClick.AddListener(hud.OnActionClick); // make the cursor functional and visible Cursor.lockState = CursorLockMode.None; Cursor.visible = true; } //--------------------------- // Confidence Slider //--------------------------- sliderObject = hud.confidenceSlider.gameObject; sliderObject.SetActive(true); if (vrEnabled) { vrSlider = sliderObject.GetComponent <LM_vrSlider>(); } else { slider = sliderObject.GetComponent <Slider>(); } // Reset the value before the trial starts if (vrEnabled) { vrSlider.ResetSliderPosition(randomStartValue); } else { if (randomStartValue) { slider.value = Random.Range(slider.minValue, slider.maxValue); } else { slider.value = 0; } } }