public static void Init() { VirtualCurrencies = StoreInfo.GetVirtualCurrencies(); VirtualGoods = StoreInfo.GetVirtualGoods(); VirtualCurrencyPacks = StoreInfo.GetVirtualCurrencyPacks(); UpdateBalances(); }
public static void Init() { // List<VirtualCategory> category = StoreInfo.GetVirtualCategories(); AndyUtils.LogDebug(TAG, "getting Virtual Goods"); VirtualGoods = StoreInfo.GetVirtualGoods(); // List<VirtualGood> good = StoreInfo.GetVirtualGoods (); AndyUtils.LogDebug(TAG, "getting Virtual Currency"); VirtualCurrency = StoreInfo.GetVirtualCurrencies()[0]; AndyUtils.LogDebug(TAG, "Got Virtual Currency"); AndyUtils.LogDebug(TAG, "Seperating Virtual Goods by Category"); // foreach (VirtualGood vg in good) { // Debug.Log ("AAUNITY/SOOMLA - VG name: " + vg.Name + ", id: " + vg.ItemId + ", category: " + StoreInfo.GetCategoryForVirtualGood(vg.ItemId).Name); // if(StoreInfo.GetCategoryForVirtualGood(vg.ItemId).Name == "Powerup") { // VirtualGoodPowerups.Add (vg); // } // if(StoreInfo.GetCategoryForVirtualGood(vg.ItemId).Name == "Upograde") { // VirtualGoodUpgrades.Add (vg); // } // if(StoreInfo.GetCategoryForVirtualGood(vg.ItemId).Name == "Unlockable") { // VirtualGoodUnlockables.Add(vg); // } // } AndyUtils.LogDebug(TAG, "Finished Seperating"); VirtualCurrencyPacks = StoreInfo.GetVirtualCurrencyPacks(); UpdateBalances(); }