public void InitStoreItem(StoreGoodsItem item) { Clear(); m_IconStore.gameObject.SetActive(true); m_IconStore.spriteName = item.Image; m_count.text = (item.Target.goods_value + item.bonus).ToString(); }
public StoreConfirmParam(StoreGoodsItem item, OnOkDeleage _del = null) { title = item.Name; icon_id = item.PriceIconID; price = item.Price.goods_value; message = Localization.Get("StorePurchaseMessage"); goods_item = item; OnOk = _del; }
public void Init(StoreGoodsItem item, pd_StoreLimitInfo limit_info) { m_ItemGoods = item; gameObject.SetActive(true); m_ItemName.text = m_ItemGoods.Name; m_SpriteStoreItem.spriteName = m_ItemGoods.Image; m_Event.SetActive(m_ItemGoods.Event); m_Bonus.SetActive(false); if (m_ItemGoods.bonus > 0) { m_Bonus.SetActive(true); m_BonusIcon.spriteName = m_ItemGoods.TagetIconID; //m_BonusIcon.MakePixelPerfect(); m_BonusText.text = Localization.Format("GoodsFormat", m_ItemGoods.bonus); } else if (m_ItemGoods.mileage > 0) { m_Bonus.SetActive(true); m_BonusIcon.spriteName = pe_GoodsType.token_mileage.ToString(); m_BonusText.text = Localization.Format("GoodsFormat", m_ItemGoods.mileage); } m_StoreLimitInfo = limit_info; if (m_StoreLimitInfo == null) { m_StoreLimitInfo = new pd_StoreLimitInfo(); } if (m_StoreLimitInfo.daily_index != Network.DailyIndex || m_StoreLimitInfo.weekly_index != Network.WeeklyIndex) { if (m_ItemGoods.limit > 0) { m_StoreLimitInfo.available_count = m_ItemGoods.limit; } else { m_StoreLimitInfo.available_count = short.MaxValue; } m_StoreLimitInfo.daily_index = Network.DailyIndex; m_StoreLimitInfo.weekly_index = Network.WeeklyIndex; } if (m_ItemGoods.NeedItem != null && ItemManager.Instance.GetItemByIdn(m_ItemGoods.NeedItem.IDN) == null) { m_NeedTicket.SetActive(true); m_LabelNeedTicket.text = Localization.Get("NeedTicket"); } else { m_NeedTicket.SetActive(m_ItemGoods.limit > 0); //m_LabelNeedTicket.text = Localization.Format("StoreLimit", m_ItemGoods.limit, m_StoreLimitInfo.available_count); } m_UseIcon.spriteName = m_ItemGoods.PriceIconID; m_Price.text = Localization.Format("GoodsFormat", m_ItemGoods.Price.goods_value); m_Free.SetActive(false); m_Normal.SetActive(true); m_LabelDescTop.gameObject.SetActive(false); }