/// <summary> /// Khởi tạo thông tin cài đặt /// </summary> public void Init() { Platform = new PlatformSetting(); if (StoreGame.Contains(StoreGame.EType.FULL_SCREEN)) { IsFullScreen = StoreGame.LoadInt(StoreGame.EType.FULL_SCREEN) == (int)StoreGame.EToggle.ON; } if (StoreGame.Contains(StoreGame.EType.LOCK_SCREEN)) { AllowLockScreen = StoreGame.LoadInt(StoreGame.EType.LOCK_SCREEN) == (int)StoreGame.EToggle.ON; } }
void Start() { //disable checkbox full screen on mobile #if UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8 || UNITY_BLACKBERRY cbFullScreen.GetComponent <BoxCollider>().enabled = false; cbFullScreen.GetComponentInChildren <UISprite>().color = new Color(1f, 1f, 1f, 90 / 255f); #endif //chưa có âm thanh nền nên không cho người chơi tương tác cbSoundBackground.GetComponent <BoxCollider>().enabled = false; cbSoundBackground.GetComponentInChildren <UISprite>().color = new Color(1f, 1f, 1f, 90 / 255f); cbSoundEffect.value = StoreGame.LoadInt(StoreGame.EType.SOUND_EFFECT, (int)StoreGame.EToggle.ON) == (int)StoreGame.EToggle.ON; cbSoundBackground.value = StoreGame.LoadInt(StoreGame.EType.SOUND_BACKGROUND, (int)StoreGame.EToggle.ON) == (int)StoreGame.EToggle.ON; cbFullScreen.value = GameManager.Setting.IsFullScreen; cbLockScreen.value = GameManager.Setting.AllowLockScreen; wasStart = true; }
public void Init() { SetVolumeEffect(StoreGame.LoadInt(StoreGame.EType.SOUND_EFFECT, (int)StoreGame.EToggle.ON) == (int)StoreGame.EToggle.OFF); SetVolumeBackground(StoreGame.LoadInt(StoreGame.EType.SOUND_BACKGROUND, (int)StoreGame.EToggle.ON) == (int)StoreGame.EToggle.OFF); }