// Use this for initialization void Start() { factoryWindowMenuObject = GameObject.FindGameObjectWithTag("MenuFactory"); taskWindowObject = factoryWindowMenuObject.transform.FindChild("TaskListWindow").gameObject; storageWindowData = GetComponent<StorageWindow>(); drillMasterData = GetComponent<DrillMaster>(); scanMasterData = GetComponent<ScanMaster>(); taskWaitListWindowData = GetComponent<TaskWaitListWindow>(); drillDictionary = drillMasterData.drillDictionary; scanDictionary = scanMasterData.scanDictionary; progressSlider = factoryWindowMenuObject.transform.FindChild("ProgressBarBuild").gameObject.GetComponent<UISlider>(); GameObject drillDataObject = transform.FindChild("FactoryWindowData").gameObject.transform.FindChild("DrillData").gameObject; drillLabelType = drillDataObject.transform.FindChild("LabelDrillType").gameObject.GetComponent<UILabel>(); drillLabelValue = drillDataObject.transform.FindChild("LabelDrillValue").gameObject.GetComponent<UILabel>(); GameObject scanDataObject = transform.FindChild("FactoryWindowData").gameObject.transform.FindChild("ScanData").gameObject; scanLabelType = scanDataObject.transform.FindChild("LabelScanType").gameObject.GetComponent<UILabel>(); scanLabelValue = scanDataObject.transform.FindChild("LabelScanValue").gameObject.GetComponent<UILabel>(); GameObject pipesDataObject = transform.FindChild("FactoryWindowData").gameObject.transform.FindChild("PipesData").gameObject; //drillLabelType = drillDataObject.transform.FindChild("LabelDrillType").gameObject.GetComponent<UILabel>(); pipesValue = pipesDataObject.transform.FindChild("LabelPipesValue").gameObject.GetComponent<UILabel>(); GameObject kostenDataObject = transform.FindChild("FactoryWindowData").gameObject.transform.FindChild("LabelKosten").gameObject; //drillLabelType = drillDataObject.transform.FindChild("LabelDrillType").gameObject.GetComponent<UILabel>(); costsValue = kostenDataObject.transform.FindChild("LabelKostenValue").gameObject.GetComponent<UILabel>(); FactoryShow(); FactoryWindowReload(); } // END Start
// Use this for initialization void Awake() { storageWindowData = gameObject.transform.parent.gameObject.transform.parent.gameObject.transform.parent.gameObject.GetComponent<StorageWindow>(); playerAttributeControlData = GameObject.Find("01_Player").GetComponent<PlayerAttributeControl>(); storageWindowSecondData = gameObject.transform.parent.gameObject.transform.parent.gameObject.transform.parent.gameObject.GetComponent<StorageWindow>(); } // END Start
// Use this for initialization void Start() { tradingPriceTimer = tradingPriceTimerIntervall; //foreach (int i in Enum.GetValues(typeof(BODENARTEN))) for (int i = 0; i < Enum.GetValues(typeof(BODENARTEN)).Length; i++) { changesUP[(BODENARTEN)i] = 0; changesDOWN[(BODENARTEN)i] = 0; } storageWindow = storageWindowObject.GetComponent<StorageWindow>(); playerAttributeControl = playerAttributeControlObject.GetComponent<PlayerAttributeControl>(); tradingPrices[BODENARTEN.Kohle] = InitValues[BODENARTEN.Kohle] = 100; tradingPrices[BODENARTEN.Erz] = InitValues[BODENARTEN.Erz] = 200; tradingPrices[BODENARTEN.Gold] = InitValues[BODENARTEN.Gold] = 300; tradingPrices[BODENARTEN.Oel] = InitValues[BODENARTEN.Oel] = 400; tradingPrices[BODENARTEN.Diamant] = InitValues[BODENARTEN.Diamant] = 500; //fixedStorage = new Dictionary<BODENARTEN, int>(storageWindow.bodenData); }
// Use this for initialization void Start () { playerAttributeControlData = gameObject.GetComponent<PlayerAttributeControl>(); researchObject = GameObject.Find("00_GuiStuff"); menuResearchWindowData = researchObject.GetComponent<ResearchWindow>(); menuStorageWindowData = researchObject.GetComponent<StorageWindow>(); menuFactoryWindowData = researchObject.GetComponent<FactoryWindow>(); } // END Start
void Start() { //% storageWindow = GUIStuff.GetComponent <StorageWindow>(); }
void Start() { //% storageWindow = GUIStuff.GetComponent<StorageWindow>(); }
void Start() { buildingInterfaceObject = GameObject.Find("BuildingInterface"); buildingInterface = buildingInterfaceObject.GetComponent <BuildingInterface>(); storageWindow = buildingInterface.storageWindow; }
void Start() { buildingInterfaceObject = GameObject.Find("BuildingInterface"); buildingInterface = buildingInterfaceObject.GetComponent<BuildingInterface>(); storageWindow = buildingInterface.storageWindow; }
// Use this for initialization void Awake() { storageWindowData = gameObject.transform.parent.gameObject.transform.parent.gameObject.transform.parent.gameObject.GetComponent <StorageWindow>(); playerAttributeControlData = GameObject.Find("01_Player").GetComponent <PlayerAttributeControl>(); storageWindowSecondData = gameObject.transform.parent.gameObject.transform.parent.gameObject.transform.parent.gameObject.GetComponent <StorageWindow>(); } // END Start