Пример #1
0
 // Do I use where need to? Yes, I do. It goes to Market.Buy()
 public void consumeFromMarket(Storage what)
 {
     consumed.Add(what);
     consumedInMarket.Add(what);
     World.market.sentToMarket.Subtract(what);
     if (Game.logMarket)
     {
         Debug.Log(this + " consumed from market " + what + " costing " + World.market.getCost(what));
     }
 }
Пример #2
0
        // Do I use where need to? Yes, I do. It called from this.Buy()
        protected virtual void Buy_utility(Market market, MoneyView cost, Storage what)
        {
            this.Pay(market, cost);
            consumed.Add(what);
            consumedInMarket.Add(new KeyValuePair <Market, Storage>(market, what));
            market.SendGoods(what);


            if (Game.logMarket)
            {
                Debug.Log(this + " consumed from " + market + " " + what + " costing " + Country.market.getCost(what));
            }
        }
 /// <summary>
 /// Do checks outside
 /// </summary>
 public void sell(Storage what)
 {
     sentToMarket.Add(what);
     //countryStorageSet.subtract(what);
     countryStorageSet.subtractNoStatistic(what); // to avoid getting what in "howMuchUsed" statistics
     Game.market.sentToMarket.Add(what);
 }
Пример #4
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        public void consume(Country owner)
        {
            var needs = getRealNeeds(owner);

            float   shortage        = 0f;
            Storage realConsumption = Storage.EmptyProduct;

            foreach (var need in needs)
            {
                if (owner.countryStorageSet.has(need))
                {
                    if (need.isAbstractProduct())
                    {
                        // convertToBiggestStorageProduct here are duplicated in this.getConsumptionProcent() (getBiggestStorage())
                        realConsumption = owner.countryStorageSet.convertToBiggestStorage(need);
                    }
                    else
                    {
                        realConsumption = need;
                    }
                    if (realConsumption.isNotZero())
                    {
                        owner.consumeFromCountryStorage(realConsumption, owner);
                        //owner.countryStorageSet.subtract(realConsumption);
                        consumption.Add(realConsumption);
                    }
                }
                else
                {
                    shortage += need.get();
                }
            }

            float moraleChange = getConsumptionProcent(Product.Food, owner).get() - morale.get();

            moraleChange = Mathf.Clamp(moraleChange, Options.ArmyMaxMoralChangePerTic * -1f, Options.ArmyMaxMoralChangePerTic);
            if (morale.get() + moraleChange < 0)
            {
                morale.Set(0f);
            }
            else
            {
                morale.Add(moraleChange);
            }
            if (this.origin.Type == PopType.Soldiers && morale.isBiggerThan(origin.loyalty))
            {
                morale.Set(origin.loyalty);
            }

            if (morale.isBiggerThan(Procent.HundredProcent))
            {
                morale.Set(1f);
            }
            //if (getPopUnit().loyalty.isSmallerThan(Options.PopMinLoyaltyToMobilizeForGovernment))
            //    Country.demobilize(x => x.getPopUnit() == this);
        }
Пример #5
0
        public List <Storage> getNeeds()
        {
            // StorageSet used for faster calculation
            StorageSet res = new StorageSet();

            foreach (var item in personal)
            {
                res.Add(item.Value.getRealNeeds(getOwner().Country));
            }
            return(res.ToList());
        }
Пример #6
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 internal void upgrade(IShareOwner byWhom)
 {
     currentInvestor = byWhom;
     upgrading       = true;
     constructionNeeds.Add(getUpgradeNeeds());
     if ((byWhom as Agent).GetCountry().economy.getValue() != Economy.PlannedEconomy)
     {
         var cost = Game.market.getCost(getUpgradeNeeds());
         (byWhom as Agent).payWithoutRecord(this, cost);
         ownership.Add(byWhom, cost);
         //Debug.Log(byWhom + " invested " + cost + " in upgrading " + this);
     }
     //else
     //    Debug.Log(byWhom + " invested in upgrading " + this);
 }
Пример #7
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        private StorageSet getConsumption()
        {
            var consumption = new StorageSet();

            foreach (var item in personal)
            {
                consumption.Add(item.Value.getConsumption());
            }

            //    Procent res = new Procent(0f);
            //int calculatedSize = 0;
            //foreach (var item in personal)
            //{
            //    res.addPoportionally(calculatedSize, item.Value.getSize(), item.Value.getConsumption());
            //    calculatedSize += item.Value.getSize();
            //}
            //return res;
            return(consumption);
        }
Пример #8
0
 // Do I use where need to? Yes, I do. It goes to Market.Buy()
 public void consumeFromMarket(Storage what)
 {
     consumed.Add(what);
     consumedInMarket.Add(what);
     Game.market.sentToMarket.Subtract(what);
 }
Пример #9
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 public void ReceiveProducts(Storage what)
 {
     receivedGoods.Add(what);
 }