private async void Start() { //同期保存 //0.15sec => 0.018sec //0.085秒の速度改善 //非同期保存 //0.15sec => 0.04sec //0.11秒の速度改善 //配列同期保存 //0.30sec => 0.14sec //0.16秒の速度改善 //引き出し //0.23sec => 0.01sec //0.22秒の速度改善 //配列引き出し //0.25sec => 0.04sec //0.21秒の速度改善 //非同期ロード //0.08sec //わりとはやい //非同期配列ロード //1.47sec //クソ遅い //average - 0.175sec var stopWatch = new Stopwatch(); stopWatch.Start(); Storage <Quaternion> .Save(Quaternion.identity, "FILE"); stopWatch.Stop(); Debug.Log($"SaveSync :{stopWatch.Elapsed.ToString()}"); stopWatch.Reset(); stopWatch.Start(); await Storage <Quaternion> .SaveAsync(Quaternion.identity, "FILE"); stopWatch.Stop(); Debug.Log($"SaveAsync :{stopWatch.Elapsed.ToString()}"); stopWatch.Reset(); stopWatch.Start(); Storage <Vector3> .SaveArray(vec3Array, "Array"); stopWatch.Stop(); Debug.Log($"SaveArraySync :{stopWatch.Elapsed.ToString()}"); stopWatch.Reset(); stopWatch.Start(); await Storage <Vector3> .SaveArrayAsync(vec3Array, "Array"); stopWatch.Stop(); Debug.Log($"SaveArrayAsync :{stopWatch.Elapsed.ToString()}"); Add(); stopWatch.Reset(); stopWatch.Start(); storageQueue.Save(); stopWatch.Stop(); Debug.Log($"SaveQueueSync :{stopWatch.Elapsed.ToString()}"); Add(); stopWatch.Reset(); stopWatch.Start(); await storageQueue.SaveAsync(); stopWatch.Stop(); Debug.Log($"SaveQueueAsync :{stopWatch.Elapsed.ToString()}"); //Storage<Load>.DeleteAll(); }