void SellContents(int pDayIndex) { float coins = 0; ItemBase coinItem = ItemSystem.Instance.GetItemClone("Coin"); print(coinItem); ItemBase halfCoinItem = ItemSystem.Instance.GetItemClone("Halfcoin"); foreach (InventoryItemStack stack in Storage.ContainedStacks) { if (stack.ContainedItem.ID != coinItem.ID && stack.ContainedItem.ID != halfCoinItem.ID) { coins += stack.ContainedItem.Value * stack.Amount; GameManager.Instance.AddShippedItem(stack.ContainedItem, stack.Amount); PixelCrushers.MessageSystem.SendMessage(this, "SellItem", stack.ContainedItem.Name, stack.Amount); } } // print(coins); int coinItems = Mathf.FloorToInt(coins); // print(coinItems); int halfCoinItems = (int)((coins % 1) / 0.5); // print(halfCoinItems); Storage.ClearStorage(); int amountAdded = Storage.Add(coinItem, (uint)coinItems); int amountLeft = coinItems - amountAdded; if (amountLeft > 0) { Debug.LogWarning("Could not add " + amountLeft + " " + coinItem.Name + " to storage: " + Storage.Name); } amountAdded = Storage.Add(halfCoinItem, (uint)halfCoinItems); amountLeft = halfCoinItems - amountAdded; if (amountLeft > 0) { Debug.LogWarning("Could not add " + amountLeft + " " + coinItem.Name + " to storage: " + Storage.Name); } }