Пример #1
0
 public void AddWarehouse(StorageHouse sh)
 {
     if (sh == null)
     {
         return;
     }
     warehouses.Add(sh);
     RecalculateStorageVolume();
 }
Пример #2
0
    public void RemoveWarehouse(StorageHouse sh)
    {
        if (sh == null)
        {
            return;
        }
        int i = 0;

        while (i < warehouses.Count)
        {
            if (warehouses[i] == sh)
            {
                warehouses.RemoveAt(i); break;
            }
            else
            {
                i++;
            }
        }
        RecalculateStorageVolume();
    }
Пример #3
0
    void PrepareSession()
    {
        if (sessionPrepared)
        {
            return;
        }
        bool activateEventTracker = false;

        switch (gameMode)
        {
        case GameMode.Survival:
        {
            uicontroller.ChangeUIMode(UIMode.Standart, true);
            difficulty = startSettings.DefineDifficulty();
            SetDefaultValues();
            var cgs         = startSettings.GetChunkGenerationSettings();
            var chunkAction = cgs.preparingActionMode;
            if (chunkAction != ChunkPreparingAction.NoAction)
            {
                if (chunkAction == ChunkPreparingAction.Load)
                {
                    LoadTerrain(SaveSystemUI.GetTerrainsPath() + '/' + cgs.GetTerrainName() + '.' + SaveSystemUI.TERRAIN_FNAME_EXTENSION);
                }
                else
                {
                    mainChunk = Constructor.ConstructChunk(cgs);
                    var slist = mainChunk.GetSurfaces();
                    if (slist != null)
                    {
                        geologyModule.SpreadMinerals(slist);
                    }
                    mainChunk.InitializeNature().FirstLifeformGeneration(Chunk.chunkSize * Chunk.chunkSize * 500f);
                }
            }
            //
            var fcm = FollowingCamera.main;
            fcm.CameraToStartPosition();
            fcm.ResetTouchRightBorder();
            fcm.CameraRotationBlock(false);
            warProximity   = 0.01f;
            layerCutHeight = Chunk.chunkSize; prevCutHeight = layerCutHeight;
            //
            switch (startSettings.DefineFoundingType())
            {
            case StartFoundingType.Zeppelin:
            {
                Zeppelin.CreateNew();
                AnnouncementCanvasController.MakeAnnouncement(Localization.GetAnnouncementString(GameAnnouncements.SetLandingPoint));
                break;
            }

            case StartFoundingType.Headquarters:
            {
                Plane sb   = mainChunk.GetRandomSurface();
                int   xpos = sb.pos.x;
                int   zpos = sb.pos.z;

                Structure s;
                if (testMode)
                {
                    s = HeadQuarters.GetHQ(6);
                    weNeedNoResources = true;
                }
                else
                {
                    weNeedNoResources = false;
                    s = HeadQuarters.GetHQ(1);
                }

                Plane b = mainChunk.GetHighestSurfacePlane(xpos, zpos);
                s.SetBasement(b, PixelPosByte.zero);


                sb = mainChunk.GetNearestUnoccupiedSurface(b.pos);
                StorageHouse firstStorage = Structure.GetStructureByID(Structure.STORAGE_0_ID) as StorageHouse;
                firstStorage.SetBasement(sb, PixelPosByte.zero);
                SetStartResources();
                break;
            }
            }
            fcm.WeNeedUpdate();
            activateEventTracker = true;
            break;
        }

        case GameMode.Editor:
        {
            uicontroller.ChangeUIMode(UIMode.Editor, true);
            mainChunk = new GameObject("chunk").AddComponent <Chunk>();
            int size = Chunk.chunkSize;
            int[,,] blocksArray = new int[size, size, size];
            size /= 2;
            blocksArray[size, size, size] = ResourceType.STONE_ID;
            mainChunk.Rebuild(blocksArray);
            FollowingCamera.main.CameraToStartPosition();
            break;
        }

        case GameMode.Scenario:
        {
            uicontroller.ChangeUIMode(UIMode.Standart, true);
            switch (startSettings.GetScenarioType())
            {
            case ScenarioType.Embedded:
            {
                switch ((EmbeddedScenarioType)startSettings.GetSecondSubIndex())
                {
                case EmbeddedScenarioType.Tutorial:
                {
                    gameRules = GameRules.GetTutorialRules();
                    LoadTerrainFromAssets(TutorialScenarioNS.TutorialScenario.tutorialTerrainName);
                    TutorialScenarioNS.TutorialUI.Initialize();
                    break;
                }
                }
                break;
            }
            }
            activateEventTracker = true;
            FollowingCamera.main.CameraToStartPosition();
            break;
        }
        }
        if (activateEventTracker)
        {
            eventTracker = new EventChecker();
        }

        startSettings   = null;
        sessionPrepared = true;
        if (testMode)
        {
            AnnouncementCanvasController.MakeAnnouncement("game master loaded");
        }
        autosaveTimer = AUTOSAVE_TIME;
    }
Пример #4
0
    void Start()
    {
        if (gameStarted)
        {
            return;
        }

        if (gameMode != GameMode.Editor)
        {
            difficulty = gameStartSettings.difficulty;
            SetDefaultValues();
            //byte chunksize = gss.chunkSize;
            byte chunksize;
            chunksize = gameStartSettings.chunkSize;
            if (testMode && savenameToLoad != string.Empty)
            {
                gameStartSettings = new GameStartSettings(ChunkGenerationMode.GameLoading);
                savename          = savenameToLoad;
            }
            if (gameStartSettings.generationMode != ChunkGenerationMode.GameLoading)
            {
                if (gameStartSettings.generationMode != ChunkGenerationMode.DontGenerate)
                {
                    if (gameStartSettings.generationMode != ChunkGenerationMode.TerrainLoading)
                    {
                        Constructor.ConstructChunk(chunksize, gameStartSettings.generationMode);
                        // Constructor.ConstructBlock(chunksize);
                        if (gameStartSettings.generationMode == ChunkGenerationMode.Peak)
                        {
                            environmentMaster.PrepareIslandBasis(ChunkGenerationMode.Peak);
                        }
                    }
                    else
                    {
                        LoadTerrain(SaveSystemUI.GetTerrainsPath() + '/' + savename + '.' + SaveSystemUI.TERRAIN_FNAME_EXTENSION);
                    }
                }
                FollowingCamera.main.ResetTouchRightBorder();
                FollowingCamera.main.CameraRotationBlock(false);
                warProximity   = 0.01f;
                layerCutHeight = Chunk.chunkSize; prevCutHeight = layerCutHeight;
                switch (startGameWith)
                {
                case GameStart.Zeppelin:
                    Instantiate(Resources.Load <GameObject>("Prefs/Zeppelin"));
                    if (needTutorial)
                    {
                        GameLogUI.EnableDecisionWindow(null, Localization.GetTutorialHint(LocalizedTutorialHint.Landing));
                    }
                    else
                    {
                        GameLogUI.MakeAnnouncement(Localization.GetAnnouncementString(GameAnnouncements.SetLandingPoint));
                    }
                    break;

                case GameStart.Headquarters:
                    var   sblocks = mainChunk.surfaces;
                    Plane sb      = sblocks[Random.Range(0, sblocks.Length)];
                    int   xpos    = sb.pos.x;
                    int   zpos    = sb.pos.z;

                    Structure s;
                    if (testMode)
                    {
                        s = HeadQuarters.GetHQ(6);
                        weNeedNoResources = true;
                    }
                    else
                    {
                        weNeedNoResources = false;
                        s = HeadQuarters.GetHQ(1);
                    }

                    Plane b = mainChunk.GetHighestSurfacePlane(xpos, zpos);
                    s.SetBasement(b, PixelPosByte.zero);


                    sb = mainChunk.GetHighestSurfacePlane(xpos - 1, zpos + 1);
                    if (sb == null)
                    {
                        sb = mainChunk.GetHighestSurfacePlane(xpos, zpos + 1);
                        if (sb == null)
                        {
                            sb = mainChunk.GetHighestSurfacePlane(xpos + 1, zpos + 1);
                            if (sb == null)
                            {
                                sb = mainChunk.GetHighestSurfacePlane(xpos - 1, zpos);
                                if (sb == null)
                                {
                                    sb = mainChunk.GetHighestSurfacePlane(xpos + 1, zpos);
                                    if (sb == null)
                                    {
                                        sb = mainChunk.GetHighestSurfacePlane(xpos - 1, zpos - 1);
                                        if (sb == null)
                                        {
                                            sb = mainChunk.GetHighestSurfacePlane(xpos, zpos - 1);
                                            if (sb == null)
                                            {
                                                sb = mainChunk.GetHighestSurfacePlane(xpos + 1, zpos - 1);
                                                if (sb == null)
                                                {
                                                    print("bad generation, do something!");
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    StorageHouse firstStorage = Structure.GetStructureByID(Structure.STORAGE_0_ID) as StorageHouse;
                    firstStorage.SetBasement(sb, PixelPosByte.zero);
                    SetStartResources();
                    break;
                }
                FollowingCamera.main.WeNeedUpdate();
            }
            else
            {
                LoadGame(SaveSystemUI.GetSavesPath() + '/' + savename + ".sav");
            }
        }
        else
        {
            gameObject.AddComponent <PoolMaster>().Load();
            mainChunk = new GameObject("chunk").AddComponent <Chunk>();
            int size = Chunk.chunkSize;
            int[,,] blocksArray = new int[size, size, size];
            size /= 2;
            blocksArray[size, size, size] = ResourceType.STONE_ID;
            mainChunk.CreateNewChunk(blocksArray);
        }

        { // set look point
            FollowingCamera.camBasisTransform.position = sceneCenter;
        }
        gameStarted = true;
    }
Пример #5
0
    void Start()
    {
        if (!firstSet)
        {
            return;
        }
        gameSpeed = 1;

        editMode = _editMode;
        if (!editMode)
        {
            lifeGrowCoefficient = 1;
            //Localization.ChangeLanguage(Language.English);

            if (geologyModule == null)
            {
                geologyModule = gameObject.AddComponent <GeologyModule>();
            }
            difficulty = gameStartSettings.difficulty;
            if (colonyController == null)
            {
                colonyController = gameObject.AddComponent <ColonyController>();
                colonyController.CreateStorage();
            }
            if (PoolMaster.current == null)
            {
                PoolMaster pm = gameObject.AddComponent <PoolMaster>();
                pm.Load();
            }
            //byte chunksize = gss.chunkSize;
            byte chunksize;
            chunksize = gameStartSettings.chunkSize;
            if (gameStartSettings.generationMode != ChunkGenerationMode.GameLoading)
            {
                if (gameStartSettings.generationMode != ChunkGenerationMode.DontGenerate)
                {
                    if (gameStartSettings.generationMode != ChunkGenerationMode.TerrainLoading)
                    {
                        Chunk.SetChunkSize(chunksize);
                        constructor.ConstructChunk(chunksize, gameStartSettings.generationMode);
                    }
                    else
                    {
                        LoadTerrain(Application.persistentDataPath + "/Terrains/" + savename + '.' + SaveSystemUI.TERRAIN_FNAME_EXTENSION);
                    }
                }
                FollowingCamera.CenterCamera(Vector3.one * chunksize / 2f);
                switch (difficulty)
                {
                case Difficulty.Utopia:
                    LUCK_COEFFICIENT               = 1;
                    demolitionLossesPercent        = 0;
                    lifepowerLossesPercent         = 0;
                    sellPriceCoefficient           = 1;
                    tradeVesselsTrafficCoefficient = 0.2f;
                    upgradeDiscount         = 0.5f; upgradeCostIncrease = 1.1f;
                    environmentalConditions = 1;
                    break;

                case Difficulty.Easy:
                    LUCK_COEFFICIENT               = 0.7f;
                    demolitionLossesPercent        = 0.2f;
                    lifepowerLossesPercent         = 0.1f;
                    sellPriceCoefficient           = 0.9f;
                    tradeVesselsTrafficCoefficient = 0.4f;
                    upgradeDiscount         = 0.3f; upgradeCostIncrease = 1.3f;
                    environmentalConditions = 1;
                    break;

                case Difficulty.Normal:
                    LUCK_COEFFICIENT               = 0.5f;
                    demolitionLossesPercent        = 0.4f;
                    lifepowerLossesPercent         = 0.3f;
                    sellPriceCoefficient           = 0.75f;
                    tradeVesselsTrafficCoefficient = 0.5f;
                    upgradeDiscount         = 0.25f; upgradeCostIncrease = 1.5f;
                    environmentalConditions = 0.95f;
                    break;

                case Difficulty.Hard:
                    LUCK_COEFFICIENT               = 0.1f;
                    demolitionLossesPercent        = 0.7f;
                    lifepowerLossesPercent         = 0.5f;
                    sellPriceCoefficient           = 0.5f;
                    tradeVesselsTrafficCoefficient = 0.75f;
                    upgradeDiscount         = 0.2f; upgradeCostIncrease = 1.7f;
                    environmentalConditions = 0.9f;
                    break;

                case Difficulty.Torture:
                    LUCK_COEFFICIENT               = 0.01f;
                    demolitionLossesPercent        = 1;
                    lifepowerLossesPercent         = 0.85f;
                    sellPriceCoefficient           = 0.33f;
                    tradeVesselsTrafficCoefficient = 1;
                    upgradeDiscount         = 0.1f; upgradeCostIncrease = 2f;
                    environmentalConditions = 0.8f;
                    break;
                }
                warProximity   = 0.01f;
                layerCutHeight = Chunk.CHUNK_SIZE; prevCutHeight = layerCutHeight;
                switch (startGameWith)
                {
                case GameStart.Zeppelin:
                    LandingUI lui = gameObject.AddComponent <LandingUI>();
                    lui.lineDrawer = systemDrawLR;
                    Instantiate(Resources.Load <GameObject>("Prefs/Zeppelin"));
                    break;

                case GameStart.Headquarters:
                    List <SurfaceBlock> sblocks = mainChunk.surfaceBlocks;
                    SurfaceBlock        sb      = sblocks[(int)(Random.value * (sblocks.Count - 1))];
                    int xpos = sb.pos.x;
                    int zpos = sb.pos.z;

                    if (colonyController == null)
                    {
                        colonyController = gameObject.AddComponent <ColonyController>();
                    }
                    Structure    s = Structure.GetStructureByID(Structure.LANDED_ZEPPELIN_ID);
                    SurfaceBlock b = mainChunk.GetSurfaceBlock(xpos, zpos);
                    s.SetBasement(b, PixelPosByte.zero);
                    b.MakeIndestructible(true);
                    b.myChunk.GetBlock(b.pos.x, b.pos.y - 1, b.pos.z).MakeIndestructible(true);

                    colonyController.AddCitizens(START_WORKERS_COUNT);

                    sb = mainChunk.GetSurfaceBlock(xpos - 1, zpos + 1);
                    if (sb == null)
                    {
                        sb = mainChunk.GetSurfaceBlock(xpos, zpos + 1);
                        if (sb == null)
                        {
                            sb = mainChunk.GetSurfaceBlock(xpos + 1, zpos + 1);
                            if (sb == null)
                            {
                                sb = mainChunk.GetSurfaceBlock(xpos - 1, zpos);
                                if (sb == null)
                                {
                                    sb = mainChunk.GetSurfaceBlock(xpos + 1, zpos);
                                    if (sb == null)
                                    {
                                        sb = mainChunk.GetSurfaceBlock(xpos - 1, zpos - 1);
                                        if (sb == null)
                                        {
                                            sb = mainChunk.GetSurfaceBlock(xpos, zpos - 1);
                                            if (sb == null)
                                            {
                                                sb = mainChunk.GetSurfaceBlock(xpos + 1, zpos - 1);
                                                if (sb == null)
                                                {
                                                    print("bad generation, do something!");
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    StorageHouse firstStorage = Structure.GetStructureByID(Structure.STORAGE_0_ID) as StorageHouse;
                    firstStorage.SetBasement(sb, PixelPosByte.zero);
                    //start resources
                    colonyController.storage.AddResource(ResourceType.metal_K, 100);
                    colonyController.storage.AddResource(ResourceType.metal_M, 50);
                    colonyController.storage.AddResource(ResourceType.metal_E, 20);
                    colonyController.storage.AddResource(ResourceType.Plastics, 100);
                    colonyController.storage.AddResource(ResourceType.Food, 200);

                    //UI ui = gameObject.AddComponent<UI>();
                    //ui.lineDrawer = systemDrawLR;
                    break;
                }
                FollowingCamera.main.WeNeedUpdate();
            }
            else
            {
                LoadGame(Application.persistentDataPath + "/Saves/" + savename + ".sav");
            }
        }
        else
        {
            gameObject.AddComponent <PoolMaster>().Load();

            Chunk.SetChunkSize(test_size);
            mainChunk = new GameObject("chunk").AddComponent <Chunk>();
            mainChunk.InitializeBlocksArray();
            mainChunk.ChunkLightmapFullRecalculation();
            mainChunk.AddBlock(new ChunkPos(Chunk.CHUNK_SIZE / 2, Chunk.CHUNK_SIZE / 2, Chunk.CHUNK_SIZE / 2), BlockType.Cube, ResourceType.STONE_ID, true);

            FollowingCamera.CenterCamera(Vector3.one * Chunk.CHUNK_SIZE / 2f);
        }
    }