private void CheckForSmallSnow()
    {
        Tile test = GetClosestTile(transform.position);

        if (test.GetTileType() == 1)
        {
            test.ChangeType(0);
            if (health.GetHealthPercentage() <= 0.75f)
            {
                health.Heal(health.maxHealth);
            }
            else
            {
                sc.AddSnowballs(5);
            }
        }
    }