Пример #1
0
    public override void OnceAtDestination()
    {
        //if amount at destination is less than needed, set order.num to that amount
        StorageBuilding strg = (StorageBuilding)Destination;

        if (Order.amount > strg.Inventory[Order.item])
        {
            Order.amount = strg.Inventory[Order.item];
        }

        //subtract what we're taking away from the inventory
        strg.RemoveItem(Order);

        float totalGain = Order.ExchangeValue();

        money.GainFromExports(totalGain, Order.type);
    }
Пример #2
0
    public override void OnceAtDestination()
    {
        base.OnceAtDestination();

        //if amount at destination is less than needed, set order.num to that amount
        StorageBuilding strg = (StorageBuilding)Destination;

        if (Order.amount > strg.Inventory[Order.item])
        {
            Order.amount = strg.Inventory[Order.item];
        }

        //subtract what we're taking away from the inventory
        strg.RemoveItem(Order);
        strg.UpdateVisibleGoods();

        if (Origin is StorageBuilding)
        {
            StorageBuilding o = (StorageBuilding)Origin;
            o.ExpectItem(Order);
        }
    }