// Use this for initialization void Awake() { storage = GameObject.Find("Storage").GetComponent <StorageBehavior>(); gameController = GameObject.Find("GameController").GetComponent <GameController_Script>(); mealTray = GameObject.Find("MealTray").GetComponent <MealTrayBehavior>(); moneyLoc = new Vector3(-3.6f, 0, 20); }
} //how much money to go from 1 to 2 // Use this for initialization void Start() { plotManager = GameObject.Find("PlotManager").GetComponent <PlotManager_Script>(); citizenManager = GameObject.Find("CitizenManager").GetComponent <CitizenManager_Script>(); storageBehavior = GameObject.Find("Storage").GetComponent <StorageBehavior>(); modeCounter = 0; currentMoney = 0; level = 1; //creates the list of crops for the game to draw from //wanted it out of the way because it's a lot of lines CropsAndBuffs.GenerateCropList(); CropsAndBuffs.GenerateBuffList(); baseLevelUp = 80; }
// Use this for initialization void Awake() { //these two will never change because there is only 1 instance of them //gameController = GameObject.Find("GameController").GetComponent<GameController_Script>(); storage = GameObject.Find("Storage").GetComponent<StorageBehavior>(); }
public StorageBehaviorTests() { _session = Substitute.For <IStorageSession>(); _behavior = new StorageBehavior <Request, Response>(_session); }
// Use this for initialization void Awake() { //these two will never change because there is only 1 instance of them //gameController = GameObject.Find("GameController").GetComponent<GameController_Script>(); storage = GameObject.Find("Storage").GetComponent <StorageBehavior>(); }