Пример #1
0
            public override void Activate()
            {
                // If we have a level to resume, check for the crashed cookie.  If we find the cookie
                // delete it and activate the dialog letting the user know they can recover the level.
                if (InGame.UnDoStack.HaveResume())
                {
                    if (Storage4.FileExists(MainMenu.CrashCookieFilename, StorageSource.UserSpace))
                    {
                        Storage4.Delete(MainMenu.CrashCookieFilename);

                        parent.prevSessionCrashedMessage.Activate();
                    }
                }

                // Force feed to refresh rendering.
                shared.liveFeed.Dirty = true;

                // Start showing the current, signed-in creator.
                AuthUI.ShowStatusDialog();
            }
Пример #2
0
        public static Dictionary <string, List <string> > ReadToDictionary(string fileName, string testName)
        {
            // DebugLog.WriteLine("ReadToDictionary1");

            Dictionary <string, List <string> > dict = null;

            dict = ReadToDictionary(fileName, 1, StorageSource.All, testName);

            if (dict == null)
            {
                // DebugLog.WriteLine("    failed read, trying titlespace");
                // If we're here the file read failed.  This seems to happen when the
                // version downloaded from the server is bad.  So, delete the file
                // so it gets downloaded again on next startup and then read the file
                // from the TitleSpace.
                Storage4.Delete(fileName);
                dict = ReadToDictionary(fileName, 1, StorageSource.TitleSpace, testName);
            }

            return(dict);
        }