public void PlayIfNotPlaying() { Storable.CallAction(StorableNames.PlayIfNotPlaying); }
public void Play() { Storable.CallAction(StorableNames.Play); }
public void PreviousFrame() { Storable.CallAction(StorableNames.PreviousFrame); }
public void NextFrame() { Storable.CallAction(StorableNames.NextFrame); }
public void StopIfPlaying() { Storable.CallAction(StorableNames.StopIfPlaying); }
public void Stop() { Storable.CallAction(StorableNames.Stop); }