public override Brush GetBrush(SvgVisualElement renderingElement, ISvgRenderer renderer, float opacity, bool forStroke = false) { LoadStops(renderingElement); try { if (this.GradientUnits == SvgCoordinateUnits.ObjectBoundingBox) { renderer.SetBoundable(renderingElement); } // Calculate the path and transform it appropriately var center = new PointF(NormalizeUnit(CenterX).ToDeviceValue(renderer, UnitRenderingType.Horizontal, this), NormalizeUnit(CenterY).ToDeviceValue(renderer, UnitRenderingType.Vertical, this)); var focals = new PointF[] { new PointF(NormalizeUnit(FocalX).ToDeviceValue(renderer, UnitRenderingType.Horizontal, this), NormalizeUnit(FocalY).ToDeviceValue(renderer, UnitRenderingType.Vertical, this)) }; var specifiedRadius = NormalizeUnit(Radius).ToDeviceValue(renderer, UnitRenderingType.Other, this); var path = new GraphicsPath(); path.AddEllipse( center.X - specifiedRadius, center.Y - specifiedRadius, specifiedRadius * 2, specifiedRadius * 2 ); using (var transform = EffectiveGradientTransform) { var bounds = renderer.GetBoundable().Bounds; transform.Translate(bounds.X, bounds.Y, MatrixOrder.Prepend); if (this.GradientUnits == SvgCoordinateUnits.ObjectBoundingBox) { transform.Scale(bounds.Width, bounds.Height, MatrixOrder.Prepend); } path.Transform(transform); transform.TransformPoints(focals); } // Calculate any required scaling var scaleBounds = RectangleF.Inflate(renderingElement.Bounds, renderingElement.StrokeWidth, renderingElement.StrokeWidth); var scale = CalcScale(scaleBounds, path); // Not ideal, but this makes sure that the rest of the shape gets properly filled or drawn if (scale > 1.0f && SpreadMethod == SvgGradientSpreadMethod.Pad) { var stop = Stops.Last(); var origColor = stop.GetColor(renderingElement); var renderColor = System.Drawing.Color.FromArgb((int)Math.Round(opacity * stop.Opacity * 255), origColor); var origClip = renderer.GetClip(); try { using (var solidBrush = new SolidBrush(renderColor)) { var newClip = origClip.Clone(); newClip.Exclude(path); renderer.SetClip(newClip); var renderPath = (GraphicsPath)renderingElement.Path(renderer); if (forStroke) { using (var pen = new Pen(solidBrush, renderingElement.StrokeWidth.ToDeviceValue(renderer, UnitRenderingType.Other, renderingElement))) { renderer.DrawPath(pen, renderPath); } } else { renderer.FillPath(solidBrush, renderPath); } } } finally { renderer.SetClip(origClip); } } // Get the color blend and any tweak to the scaling var blend = CalculateColorBlend(renderer, opacity, scale, out scale); // Transform the path based on the scaling var gradBounds = path.GetBounds(); var transCenter = new PointF(gradBounds.Left + gradBounds.Width / 2, gradBounds.Top + gradBounds.Height / 2); using (var scaleMat = new Matrix()) { scaleMat.Translate(-1 * transCenter.X, -1 * transCenter.Y, MatrixOrder.Append); scaleMat.Scale(scale, scale, MatrixOrder.Append); scaleMat.Translate(transCenter.X, transCenter.Y, MatrixOrder.Append); path.Transform(scaleMat); } // calculate the brush var brush = new PathGradientBrush(path); brush.CenterPoint = focals[0]; brush.InterpolationColors = blend; return(brush); } finally { if (this.GradientUnits == SvgCoordinateUnits.ObjectBoundingBox) { renderer.PopBoundable(); } } }