public void Play(StopMotionSequencer next, bool resetAnimation) { if (next == active && next.IsPlaying || next == null) { Debug.LogWarning(next == null ? "Can't play null sequence" : "Next and current animations are the same '" + next.SequenceName + "'"); return; } if (active && active != next) { active.Stop(); if (OnAnimationEvent != null) { OnAnimationEvent(active, AnimEventType.StopPlaying); } } if (next) { next.Play(resetAnimation, OnAnimationEnd); active = next; if (OnAnimationEvent != null) { OnAnimationEvent(active, AnimEventType.StartPlaying); } //Debug.Log(name + ": Changed active sequence to " + active.SequenceName); } }
private void StopMotionAnimator_OnSequenceFrame(StopMotionSequencer sequencer) { if (OnAnimationEvent != null) { OnAnimationEvent(sequencer, AnimEventType.NewFrame); } }
public void ActivateByName(string sequenceName) { StopMotionSequencer next = GetSequenceByName(sequenceName); if (next) { if (active == next) { Debug.LogWarning("Next and current animations are the same '" + next.SequenceName + "'"); } else if (active) { active.Stop(); if (OnAnimationEvent != null) { OnAnimationEvent(active, AnimEventType.StopPlaying); } } active = next; } else { active = null; Debug.LogWarning("Requested sequence '" + sequenceName + "' but isn't known."); } }
public void PlayByName(string sequenceName, bool resetAnimation) { StopMotionSequencer next = GetSequenceByName(sequenceName); if (next) { Play(next, resetAnimation); } else { active = null; Debug.LogWarning("Requested sequence '" + sequenceName + "' but isn't known."); } }
public override void OnInspectorGUI() { smSeq = target as StopMotionSequencer; base.OnInspectorGUI(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Step")) { smSeq.Step(); } if (GUILayout.Button("Stop")) { smSeq.Stop(); } EditorGUILayout.EndHorizontal(); }
void Ease(StopMotionSequencer a, StopMotionSequencer b) { throw new System.NotImplementedException(); }
public virtual bool CanTrigger(StopMotionAnimator animator, string trigger) { m_targetSequencer = animator.GetSequenceByName(m_Target); //Debug.Log(string.Format("{0} {1} {2} {3} {4} {5} {6}", IsTriggerDriven, trigger, m_Trigger, FromAnyState, animator.ActiveName, transitionSource, m_targetSequencer)); return(IsTriggerDriven && trigger == m_Trigger && (FromAnyState || animator.ActiveName == transitionSource) && m_targetSequencer != null); }
public bool CanExecute(StopMotionAnimator animator) { m_targetSequencer = animator.GetSequenceByName(m_Target); return(m_targetSequencer != null && (FromAnyState && !animator.HasActiveAnimtion || m_Source == animator.ActiveName) && !IsTriggerDriven); }