// Start is called before the first frame update void Start() { GroundDestroyIndicator = 0; GameObject Player = GameObject.Find("Player"); stopcar = Player.GetComponent <StopCar>(); }
// Start is called before the first frame update void Start() { StartCoroutine(Move()); StartCoroutine(SpeedChange()); movecar = Object.FindObjectOfType <MoveCar>(); stopcar = Object.FindObjectOfType <StopCar>(); }
// Start is called before the first frame update private void Start() { rb = this.GetComponent <Rigidbody2D>(); rb.velocity = new Vector2(-speed, 0); screenBounds = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, Camera.main.transform.position.z)); qte = GameObject.FindObjectOfType(typeof(QuickTime)) as QuickTime; stop = GameObject.FindObjectOfType(typeof(StopCar)) as StopCar; }
IEnumerator control() { ProgrammingComponent pc = null; try { obj = startDot.GetComponent <connectDot>().connected.transform.parent.gameObject; } catch (Exception ex) { errorText.text = "つながっていない点があります。\n「ストップ」ブロックまで点がつながっているか確かめてください。"; errorPanel.SetActive(true); startButton.enabled = true; stopButton.enabled = false; yield break; } while (true) { runningAreaObject running = obj.GetComponent <runningAreaObject>(); tempCol = obj.GetComponent <Image>().color; obj.GetComponent <Image>().color = Color.red; switch (running.type) { case ComponentType.Stop: pc = new StopCar(); break; case ComponentType.Move: MoveWheel.Direction dir; MoveWheel.Strength str = MoveWheel.Strength.Stop; if (running.dropDown1.captionText.text == "前") { dir = MoveWheel.Direction.Forward; } else { dir = MoveWheel.Direction.Backward; } if (running.dropDown2.captionText.text == "強") { str = MoveWheel.Strength.Strong; } else if (running.dropDown2.captionText.text == "中") { str = MoveWheel.Strength.Midium; } else if (running.dropDown2.captionText.text == "弱") { str = MoveWheel.Strength.Weak; } else if (running.dropDown2.captionText.text == "止") { str = MoveWheel.Strength.Stop; } MoveWheel.WheelSide side = running.wheelSide; pc = new MoveWheel(side, str, dir); break; case ComponentType.SonicSensorIf: float borderValue = 0; try { borderValue = float.Parse(running.inputField.textComponent.text); } catch (Exception e) { print("Exception"); errorText.text = "ちゃんと数字を入力していますか?\nわからなければ係員を呼んでください。"; errorPanel.SetActive(true); stopControl(); } SonicSensorIf.Comparison com; if (running.dropDown1.captionText.text == "以上") { com = SonicSensorIf.Comparison.Bigger; } else { com = SonicSensorIf.Comparison.Smaller; } pc = new SonicSensorIf(borderValue, com, http.getSensor()); break; case ComponentType.Wait: //ここに時間待ち処理を直書きする float waitTime = 0; try { waitTime = float.Parse(running.inputField.textComponent.text) / 1000f; } catch (Exception e) { print("Exception"); errorText.text = "ちゃんと数字を入力していますか?\nわからなければ係員を呼んでください。"; errorPanel.SetActive(true); stopControl(); } pc = new Wait(); yield return(new WaitForSeconds(waitTime)); break; case ComponentType.End: print("end"); http.setCommand("s,0"); obj.GetComponent <Image>().color = tempCol; startButton.enabled = true; stopButton.enabled = false; yield break; case ComponentType.Relay: pc = new Relay(); break; default: print("error"); break; } pc.component = obj; string command = pc.execute(); http.setCommand(command); yield return(new WaitForSeconds(0.3f)); obj.GetComponent <Image>().color = tempCol; try { obj = componentList[pc.nextComponent()]; } catch (Exception ex) { errorText.text = "つながっていない点があります。\n「ストップ」ブロックまで点がつながっているか確かめてください。"; errorPanel.SetActive(true); startButton.enabled = true; stopButton.enabled = false; http.setCommand("s,0"); yield break; } } }