public bool isAI = false; //AIのターンかどうか void Start() { seconds = 7; mainCamera = GameObject.Find("Main Camera").GetComponent <Camera>(); audioSource = gameObject.GetComponent <AudioSource>(); for (int i = 0; i < squareZ; i++) { for (int j = 0; j < squareX; j++) { // 石を64枚EMPTYで生成 GameObject stone = GameObject.Instantiate <GameObject>(firstStone); StoneManager stoneManager = stone.GetComponent <StoneManager>(); stone.transform.position = new Vector3(j, 1, i); firstStoneState[i, j] = stone; stoneManagers[i, j] = stoneManager; stoneState[i, j] = eStoneState.EMPTY; } stoneState[3, 3] = eStoneState.WHITE; stoneState[3, 4] = eStoneState.BLACK; stoneState[4, 3] = eStoneState.BLACK; stoneState[4, 4] = eStoneState.WHITE; } // AISquarePoint(); whiteScore = 2; blackScore = 2; }
private void Awake() { m_GroundCheck = transform.Find("GroundCheck"); m_Anim = GetComponent <Animator>(); m_Rigidbody2D = GetComponent <Rigidbody2D>(); sm = GameObject.FindGameObjectWithTag("StoneManager").GetComponent <StoneManager>(); stoneCount = 0; }
public StoneManager(StoneMaster setMaster) { master = setMaster; instance = this; CanvasManager manager = new CanvasManager(); ConfirmationStoneManager confirmation = new ConfirmationStoneManager(); ScrollViewManager.Instance.Find(); Request(); }
void Start() { MainCamera.cam.transform.position = new Vector3(0f, 0f, -10f); HpManager.Init(); if (StoneManager.stone < 20) { StoneManager.stone = 20; StoneManager.ReloadStone(0); } delay = 2f; SoundBackground.Stop(); }
// Start is called before the first frame update void Start() { //Setting Class StickBehavior = GameObject.Find("Sticks").GetComponent <StickBehavior>(); StoneManager = GameObject.Find("GameManager").GetComponent <StoneManager>(); PlayHistoryManager = GameObject.Find("GameManager").GetComponent <PlayHistoryManager>(); //Setting userFirst bool isUserFirst = GameStat.isUserFirst; //Call Reset System ResetSystem(); //Turn off all lights on count light OutCountResetSystem(); //Turn off turn symbol b. turnSymbolB.SetActive(false); //Pre-Set Scoreboard /* * 0: Result, 1 ~ 9: Each Innings, Max Inning: 9 */ ScoreBoardResetSystem(); if (isUserFirst) // If uesr attack first case (Attack at Top of inning) { defenseCardButton.gameObject.SetActive(false); offenseButton.gameObject.SetActive(false); teamAText.text = "USER"; teamBText.text = "COM"; isUserTurn = true; } else if (!isUserFirst) // If user attack later case (Attack at Bottom of inning) { defenseCardButton.gameObject.SetActive(true); offenseButton.gameObject.SetActive(false); teamAText.text = "COM"; teamBText.text = "USER"; isUserTurn = false; } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag(tagPlayer)) { Destroy(parent); StoneManager.ReloadStone(1); SoundEffect.PlayEatStone(); } if (collision.CompareTag(tagBullet)) { velocity = -velocity; if (isMove) { rb.velocity = velocity; } Destroy(collision.gameObject); SoundEffect.PlayShootStone(); } }
private void OnTriggerEnter2D(Collider2D collision) { if (isVisible) { if (collision.CompareTag(tagPlayer)) { Destroy(parent); StoneManager.ReloadStone(20); SoundEffect.PlayEatStones(); } } else { if (collision.CompareTag(tagBullet)) { isVisible = true; spriteRenderer.sprite = sprite; Destroy(collision.gameObject); SoundEffect.PlayItemShow(); } } }
void Start() { StoneManager manger = new StoneManager(this); }
void Awake() { sm = GameObject.FindGameObjectWithTag("StoneManager").GetComponent <StoneManager>(); }
// Use this for initialization private void Awake() { Instance = this; }
void Update() { delayAnimationMove -= Time.deltaTime; delayAnimationShoot -= Time.deltaTime; if (delayAnimationMove < 0f && delayAnimationShoot < 0f) { sprite = spriteMove[0]; } delayJump -= Time.deltaTime; delayShoot -= Time.deltaTime; float offset = 0f; isUp = Input.GetKey(KeyCode.W); isCrouch = Input.GetKey(KeyCode.S); isShoot = Input.GetKey(KeyCode.K) && delayShoot < 0f; if (Input.GetKey(KeyCode.A)) { offset = -speed * Time.deltaTime; drt = 0; } else if (Input.GetKey(KeyCode.D)) { offset = speed * Time.deltaTime; drt = 1; } float velocity = Mathf.Clamp((rb.velocity.x + offset) * 0.9f, -6f, 6f); rb.velocity = new Vector2(velocity, rb.velocity.y); if (velocity > 0.5f || velocity < -0.5f) { if (delayAnimationMove < 0f && delayAnimationShoot < 0f) { delayAnimationMove = 0.1f; stateMove++; if (stateMove == 4) { stateMove = 0; } sprite = spriteMove[stateMove]; } } transform.localScale = localScale[drt]; if (isJump && rb.velocity.y < -0.1f) { isFall = true; } jumpState = -1; if (Input.GetKey(KeyCode.J)) { jumpState = 0; } else if (Input.GetKey(KeyCode.L)) { jumpState = 1; } if (IsGrounded()) { if (isUp && PortalManager.IsInPortal(transform.position)) { Instantiate(playerPortal, transform.position, Quaternion.identity); Destroy(gameObject); SoundEffect.PlayPortal(); return; } isJump = false; var pos = Unstable.tilemap.WorldToCell(transform.position - Vector3.up * 0.3f); pos.y -= 1; if (jumpState == 1 && isFall && isCrouch) { if (pos.x != currentTileX || pos.y != currentTileY) { currentTileX = pos.x; currentTileY = pos.y; jumpLow = 3; } else { jumpLow--; if (jumpLow == 0) { currentTileY = -99; Unstable.DestroyTile(pos); } } } if (delayJump < 0f && jumpState > -1) { isJump = true; delayJump = 0.1f; rb.velocity = new Vector2(rb.velocity.x, jumpVelocity[jumpState]); SoundEffect.PlayJump(); } isFall = false; } else { isJump = true; } if (isJump && delayAnimationShoot < 0f) { sprite = spriteJump; delayAnimationMove = 0.1f; } if (isCrouch) { sprite = spriteCrouch; } if (isShoot) { if (isCrouch) { sprite = spriteCrouch; if (StoneManager.stone > 0) { delayShoot = 0.3f; Vector3 pos; if (isJump) { pos = transform.position - Vector3.up * 1.5f; } else { pos = transform.position - Vector3.up * 0.5f + offsetHorizontal[drt]; } if (Unstable.CreateStone(pos)) { StoneManager.ReloadStone(-1); } } } else { delayShoot = 0.4f; sprite = spriteShoot; if (isUp) { Instantiate(bulletUp, transform.position + Vector3.up * 0.6f + offsetHorizontal[drt] * 0.4f, Quaternion.identity); } else { GameObject obj = Instantiate(bullet, transform.position + Vector3.up * 0.34f + offsetHorizontal[drt] * 0.43f, Quaternion.identity); obj.transform.localScale = localScale[drt]; obj.GetComponent <BulletController>().direction = offsetHorizontal[drt]; } SoundEffect.PlayShoot(); } delayAnimationShoot = 0.2f; } spriteRenderer.sprite = sprite; if (!isImmune) { if (Physics2D.OverlapBox(box.bounds.center, box.bounds.size, 0f, layerEnemy) != null) { LostHp(1); } } else { delayAnimationImmune -= Time.deltaTime; if (delayAnimationImmune < 0f) { delayAnimationImmune = 0.025f; isShowSprite = !isShowSprite; } if (!isShowSprite) { spriteRenderer.sprite = null; } timerImmune -= Time.deltaTime; if (timerImmune < 0f) { isImmune = false; } } if (transform.position.y < -8.5f) { LostHp(HpManager.hp); } if (!isCameraBoss && transform.position.x >= posBossActive) { isCameraBoss = true; Instantiate(cameraBoss); } ReloadCamera(); }