//添加库存信息 protected void stock_insert() { int _retVal; String _uid = Session["userid"].ToString(); String _serverId = ddl_serverlist.SelectedValue; String _stockAmount = tb_stock_amount.Text; String _presellPrice = tb_presell_price.Text; span_profile_tips.Attributes["style"] = ""; if ((ddl_gamelist.SelectedValue == "0") || (ddl_gamelist.SelectedValue == null) || (ddl_serverlist.SelectedValue == "0") || (ddl_serverlist.SelectedValue == null)) { _retVal = -1; } else { if ((_stockAmount.Length < 1) || (_presellPrice.Length < 1)) { _retVal = -2; } else { _retVal = _stockLogic.StockInsert(_uid, _serverId, _stockAmount, _presellPrice); } } switch (_retVal) { case 2: span_profile_tips.InnerHtml = "游戏未开仓!"; break; case 3: span_profile_tips.InnerHtml = "该服务器库存记录已存在!"; break; case 4: span_profile_tips.InnerHtml = "添加成功!"; tr_querynull.Visible = false; stock_query(); break; case -1: span_profile_tips.InnerHtml = "请选择游戏和服务器!"; break; case -2: span_profile_tips.InnerHtml = "请填写可供货量和预售价格!"; break; default: span_profile_tips.InnerHtml = "添加失败,请稍后再试!"; break; } }