Пример #1
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        public void TestHaack()
        {
            var exporter = new StlSerializer();
            var nosecone = new HaackNosecone(0.6, 0.5, 2);

            SaveGeometry("nosecone.haack", nosecone);
        }
Пример #2
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        public void TestParabolic()
        {
            var exporter = new StlSerializer();
            var nosecone = new ParabolicNosecone(0.75, 0.5, 2);

            SaveGeometry("nosecone.parabolic", nosecone);
        }
Пример #3
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        public void TestPowerseries()
        {
            var exporter = new StlSerializer();
            var nosecone = new PowerseriesNosecone(0.5, 0.5, 2);

            SaveGeometry("nosecone.power", nosecone);
        }
Пример #4
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        public void TestElliptical()
        {
            var exporter = new StlSerializer();
            var nosecone = new EllipticalNosecone(0.5, 2);

            SaveGeometry("nosecone.elliptical", nosecone);
        }
Пример #5
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        public void TestSecantOgive()
        {
            var exporter = new StlSerializer();
            var nosecone = new SecantOgiveNosecone(2, 0.5, 1);

            SaveGeometry("nosecone.secant", nosecone);
        }
Пример #6
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        public void TestTangentOgive()
        {
            var exporter = new StlSerializer();
            var nosecone = new TangentOgiveNosecone(1, 2);

            SaveGeometry("nosecone.tangent", nosecone);
        }
Пример #7
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        public void TestBiconic()
        {
            var exporter = new StlSerializer();
            var nosecone = new BiConicNosecone(0.5, 1, 0.7, 2);

            SaveGeometry("nosecone.biconic", nosecone);
        }
Пример #8
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        public void TestConic()
        {
            var exporter = new StlSerializer();
            var nosecone = new ConicNosecone(1, 2);

            SaveGeometry("nosecone.conic", nosecone);
        }
Пример #9
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        public static void SaveGeometry(string name, IMesh mesh)
        {
            var exporter = new StlSerializer();

            if (!Directory.Exists(".data"))
            {
                Directory.CreateDirectory(".data");
            }

            ListMesh concreteMesh = new ListMesh(mesh); // concrete list mesh so we resolve modifiers once for both exporters

            using (var writer = new StreamWriter(Path.Combine(".data", $"{name}.ascii.stl"))) {
                writer.Write(exporter.Serialize(concreteMesh));
            }

            using (var writer = new BinaryWriter(File.Open(Path.Combine(".data", $"{name}.binary.stl"), FileMode.Create))) {
                exporter.SerializeBinary(concreteMesh, writer);
            }
        }
Пример #10
0
        /// <summary>
        /// Fetch the default font, loading from disk if required
        /// </summary>
        /// <returns>Default font</returns>
        public static Font3 Default()
        {
            if (Font3.defaultFont != null)
            {
                return(Font3.defaultFont);
            }

            var assembly          = typeof(Font3).Assembly;
            var defaultFontFolder = assembly.GetName().Name + ".Fonts.Bfont.";
            Dictionary <char, IMesh> defaultFontCharSet = new Dictionary <char, IMesh>();
            StlSerializer            serializer         = new StlSerializer();

            foreach (var resource in assembly.GetManifestResourceNames().Where(name => name.StartsWith(defaultFontFolder) && name.EndsWith(".stl")))
            {
                var filename = Path.GetFileNameWithoutExtension(resource.Substring(defaultFontFolder.Length));

                using (var stream = assembly.GetManifestResourceStream(resource)) {
                    if (stream == null)
                    {
                        continue;
                    }
                    try {
                        using (var reader = new BinaryReader(stream)) {
                            var mesh  = serializer.Deserialize(reader);
                            var @char = (char)(int.Parse(filename));
                            defaultFontCharSet[@char] = mesh;
                        }
                    } catch {
                        // Eat bad characters just in case. We don't want failure here
                    }
                }
            }

            Font3.defaultFont = new Font3(1, 1, defaultFontCharSet);
            return(Font3.defaultFont);
        }