Пример #1
0
 public StlTriangle(StlNormal normal, StlVertex v1, StlVertex v2, StlVertex v3)
 {
     Normal  = normal;
     Vertex1 = v1;
     Vertex2 = v2;
     Vertex3 = v3;
 }
Пример #2
0
 public StlTriangle(StlNormal normal, StlVertex v1, StlVertex v2, StlVertex v3)
 {
     Normal = normal;
     Vertex1 = v1;
     Vertex2 = v2;
     Vertex3 = v3;
 }
Пример #3
0
 public StlTriangle(StlNormal normal, StlVertex vertex1, StlVertex vertexv2, StlVertex vertex3)
 {
     Normal  = normal;
     Vertex1 = vertex1;
     Vertex2 = vertexv2;
     Vertex3 = vertex3;
 }
Пример #4
0
        public StlNormal NormalFromVertices(IList <StlVertex> vertices)
        {
            double[] v0 = new double[] {
                vertices[1].X - vertices[0].X,
                vertices[1].Y - vertices[0].Y,
                vertices[1].Z - vertices[0].Z
            };
            double[] v1 = new double[] {
                vertices[2].X - vertices[0].X,
                vertices[2].Y - vertices[0].Y,
                vertices[2].Z - vertices[0].Z
            };
            double    x           = v0[1] * v1[2] - v1[1] * v0[2];
            double    y           = -(v0[0] * v1[2] - v0[2] * v1[0]);
            double    z           = v0[0] * v1[1] - v1[0] * v0[1];
            StlNormal crossVector = new StlNormal((float)x, (float)y, (float)z);

            return(crossVector);
        } //Calculate the Normal Vector from the vertices