/// <summary>
    /// Sets sticker to placed.
    /// </summary>
    /// <param name="typeOfSticker">Type of sticker to set placed</param>

    public void OnStickerPlaced(DataType.StickerType typeOfSticker)
    {
        // Copy current struct to a new one
        StickerStats newSticker = stickerStats[typeOfSticker];

        // Modify desired variable
        newSticker.isStickerPlaced = true;

        // Save changes to new struct
        stickerStats[typeOfSticker] = newSticker;

        // Save changes to save data
        SaveGame();
    }
    /// <summary>
    /// Unlocks a sticker for the corresponding game.
    /// </summary>
    /// <param name="game">Type of sticker to unlock.</param>

    public void ActivateSticker(DataType.StickerType sticker)
    {
        // Copy current struct to a new one
        StickerStats newSticker = stickerStats[sticker];

        // Modify desired variable
        if (!newSticker.isStickerUnlocked)
        {
            newSticker.isStickerUnlocked = true;

            // Save changes to new struct
            stickerStats[sticker] = newSticker;

            // Save changes to save data
            SaveGame();
        }
    }