void OnStickFightMinigameStart(StickFightMinigame minigame) { SetToolsEnabled(true); GetComponent <Animation>().CrossFade(idle.name); GameObject go = GameObject.Instantiate(barObject) as GameObject; health = maxHealth; damageStar = 0; barAnim = go.GetComponent <Animation>(); barAnim[barAnim.clip.name].normalizedSpeed = 0; barAnim[barAnim.clip.name].normalizedTime = 0; base.StickFightMinigameStart(minigame); }
void OnStickFightMinigameStart(StickFightMinigame minigame) { InitStickFighter(); // stickToActivate.SetActive(true); GetComponent <Animation>()[blockPose.name].layer = 4; GetComponent <Animation>()[blockLeft.name].layer = 5; GetComponent <Animation>()[blockRight.name].layer = 5; GetComponent <Animation>()[struckLeft.name].layer = 5; GetComponent <Animation>()[struckRight.name].layer = 5; GetComponent <Animation>()[hitLeft.name].layer = 5; GetComponent <Animation>()[hitRight.name].layer = 5; GetComponent <Animation>()[combinationPunch.name].layer = 5; GetComponent <Animation>()[dizzyAfterCombination.name].layer = 5; GetComponent <Animation>().Play(blockPose.name); base.StickFightMinigameStart(minigame); }
void OnStickFightMinigameStart(StickFightMinigame minigame) { StartFight(); }
public void StickFightMinigameStart(StickFightMinigame minigame) { stickFightGame = minigame; }