Пример #1
0
    // Use this for initialization
    void Awake()
    {
        // Singleton initialization
        if (instance == null)
        {
            instance = this;
        }
        else if (instance != this)
        {
            Destroy(gameObject);
        }

        // Hide the game over and info UI
        gameOverPanel.SetActive(false);
        infoPanel.SetActive(false);
        exitPanel.SetActive(false);

        _timeLeft = gameTime;

        _moves = 0;

        // Register to the dropped event to increment the moves counter
        foreach (var disk in disks)
        {
            disk.DroppedSuccess += Disk_Dropped;;
        }

        // Initialize the initial stick with the list of disks
        initialStick.Initialize(disks);
    }