private OptionSet DefineOptionSet() { return(new OptionSet() .Add("scriptingbackend=", "Scripting backend to use. IL2CPP is default. Values: IL2CPP, Mono", ParseScriptingBackend) .Add("enabledxrtargets=", "XR targets to enable in XR enabled players, separated by ';'. Values: \r\n\"Oculus\"\r\n\"OpenVR\"\r\n\"cardboard\"\r\n\"daydream\"", xrTargets => enabledXrTargets = ParseEnabledXrTargets(xrTargets)) .Add("playergraphicsapi=", "Optionally force player to use the specified GraphicsDeviceType. Direct3D11, OpenGLES2, OpenGLES3, PlayStationVita, PlayStation4, XboxOne, Metal, OpenGLCore, Direct3D12, N3DS, Vulkan, Switch, XboxOneD3D12", (GraphicsDeviceType graphicsDeviceType) => playerGraphicsApi = graphicsDeviceType) .Add("stereoRenderingPath=", "StereoRenderingPath to use for XR enabled players. MultiPass, SinglePass, Instancing. Default is SinglePass.", stereoRenderingPathMode => stereoRenderingPath = TryParse <StereoRenderingPath>(stereoRenderingPathMode)) .Add("mtRendering", "Enable or disable multithreaded rendering. Enabled is default. Use option to enable, or use option and append '-' to disable.", option => mtRendering = option != null) .Add("graphicsJobs", "Enable graphics jobs rendering. Disabled is default. Use option to enable, or use option and append '-' to disable.", option => graphicsJobs = option != null) .Add("minimumandroidsdkversion=", "Minimum Android SDK Version to use. Default is AndroidApiLevel24. Use for deployment and running tests on Android device.", minAndroidSdkVersion => minimumAndroidSdkVersion = TryParse <AndroidSdkVersions>(minAndroidSdkVersion)) .Add("targetandroidsdkversion=", "Target Android SDK Version to use. Default is AndroidApiLevel24. Use for deployment and running tests on Android device.", trgtAndroidSdkVersion => targetAndroidSdkVersion = TryParse <AndroidSdkVersions>(trgtAndroidSdkVersion)) .Add("appleDeveloperTeamID=", "Apple Developer Team ID. Use for deployment and running tests on iOS device.", appleTeamId => appleDeveloperTeamId = appleTeamId) .Add("iOSProvisioningProfileID=", "iOS Provisioning Profile ID. Use for deployment and running tests on iOS device.", id => iOsProvisioningProfileId = id)); }
public void Reload(AnyDictionary dict) { enabled = dict.GetValue <bool>("enabled"); var deviceListStr = dict.GetValue <string>("devices"); this.devices = deviceListStr.Split(','); var table = StringEnumConverter.Get <StereoRenderingPath>(); stereoRenderingPath = table[dict.GetValue <string>("stereoRenderingPath")]; }
static void OnPlayModeChanged(PlayModeStateChange stateChange) { if (stateChange == PlayModeStateChange.ExitingEditMode) { s_OriginalStereoPath = PlayerSettings.stereoRenderingPath; PlayerSettings.stereoRenderingPath = StereoRenderingPath.SinglePass; } if (stateChange == PlayModeStateChange.EnteredEditMode) { PlayerSettings.stereoRenderingPath = s_OriginalStereoPath; } }
private bool IsStereoRenderingModeSupported(BuildTargetGroup targetGroup, StereoRenderingPath stereoRenderingPath) { switch (stereoRenderingPath) { case StereoRenderingPath.MultiPass: return(true); case StereoRenderingPath.SinglePass: return(BuildTargetDiscovery.PlatformGroupHasVRFlag(targetGroup, VRAttributes.SupportSinglePassStereoRendering)); case StereoRenderingPath.Instancing: return(BuildTargetDiscovery.PlatformGroupHasVRFlag(targetGroup, VRAttributes.SupportStereoInstancingRendering)); } return(false); }
private XRSettings.StereoRenderingMode GetXrStereoRenderingPathMapping(StereoRenderingPath stereoRenderingPath) { switch (stereoRenderingPath) { case UnityEditor.StereoRenderingPath.SinglePass: return(XRSettings.StereoRenderingMode.SinglePass); case UnityEditor.StereoRenderingPath.MultiPass: return(XRSettings.StereoRenderingMode.MultiPass); case UnityEditor.StereoRenderingPath.Instancing: return(XRSettings.StereoRenderingMode.SinglePassInstanced); default: return(XRSettings.StereoRenderingMode.SinglePassMultiview); } }
private bool IsStereoRenderingModeSupported(BuildTargetGroup targetGroup, StereoRenderingPath stereoRenderingPath) { switch (stereoRenderingPath) { case StereoRenderingPath.MultiPass: return(UnityEngine.Rendering.GraphicsSettings.renderPipelineAsset == null); case StereoRenderingPath.SinglePass: return(DoesBuildTargetSupportSinglePassStereoRendering(targetGroup)); case StereoRenderingPath.Instancing: return(DoesBuildTargetSupportStereoInstancingRendering(targetGroup)); } ; return(false); }
public void Reload(AnyDictionary dict) { enabled = dict.GetValue <bool>("enabled"); var rawDeviceList = dict.GetList("devices"); var deviceList = new List <string>(); for (var i = 0; i < rawDeviceList.Count; i++) { var el = rawDeviceList[i] as string; if (el != null) { deviceList.Add(el); } } this.devices = deviceList.ToArray(); var table = StringEnumConverter.Get <StereoRenderingPath>(); stereoRenderingPath = table[dict.GetValue <string>("stereoRenderingPath")]; }