public bool BaseRunEx() { mRelationship = Relationship.Get(Actor, Target, true); if (mRelationship == null) { return(false); } bool flag = false; if (IsSlowDance) { string reason; GreyedOutTooltipCallback greyedOutTooltipCallback = null; if (CommonSocials.CanGetRomantic(Actor, Target, false, false, true, ref greyedOutTooltipCallback, out reason)) { flag = true; } } else { foreach (CommodityTypes types in kAcceptableCommodities) { if (mRelationship.STC.CurrentCommodity == types) { flag = true; break; } } } Definition interactionDefinition = InteractionDefinition as Definition; IDanceable danceObject = interactionDefinition.DanceObject; if (flag) { mDanceFloor = DanceFloor.FindAndRouteOntoADanceFloorWithFollower(Actor, Target, danceObject); if (mDanceFloor != null) { mDanceFloor.AddToUseList(Actor); if (!mDanceFloor.IsActorUsingMe(Target)) { mDanceFloor.AddToUseList(Target); } } } Stereo targetStereo = interactionDefinition.TargetStereo; if (targetStereo != null) { targetStereo.AddSimListener(Actor); targetStereo.AddSimListener(Target); } string instanceName = "SocialJigTwoPerson"; ProductVersion baseGame = ProductVersion.BaseGame; if (IsSlowDance) { instanceName = "SlowdanceJig"; baseGame = ProductVersion.EP8; } SocialJig = GlobalFunctions.CreateObjectOutOfWorld(instanceName, baseGame) as SocialJigTwoPerson; bool succeeded = false; Actor.SynchronizationLevel = Sim.SyncLevel.NotStarted; Target.SynchronizationLevel = Sim.SyncLevel.NotStarted; string name = (Stereo.PartySimIsGettingMusicFromPartyLocation(Actor, danceObject) || Stereo.PartySimIsGettingMusicFromPartyLocation(Target, danceObject)) ? LocalizeString("BeRockingDancingTogether", new object[0x0]) : LocalizeString("BeDancingTogether", new object[0x0]); if (BeginSocialInteraction(new SocialInteractionB.Definition(null, name, false), true, false)) { IGlass objectInRightHand = Actor.GetObjectInRightHand() as IGlass; if (objectInRightHand != null) { objectInRightHand.PutGlassAway(); } objectInRightHand = Target.GetObjectInRightHand() as IGlass; if (objectInRightHand != null) { objectInRightHand.PutGlassAway(); } string stateMachineName = IsSlowDance ? "slowdance_together" : "dance_together"; StateMachineClient smc = StateMachineClient.Acquire(Actor, stateMachineName); if (IsSlowDance) { smc.SetActor("x", Actor); smc.SetActor("y", Target); } else { smc.SetActor("x", Target); smc.SetActor("y", Actor); } smc.EnterState("x", "enter"); smc.EnterState("y", "enter"); if (GameUtils.IsInstalled(ProductVersion.EP7)) { smc.SetParameter("xIsProper", Target.HasTrait(TraitNames.Proper)); smc.SetParameter("yIsProper", Actor.HasTrait(TraitNames.Proper)); } BeginCommodityUpdates(); smc.RequestState(false, "x", "Ask_To_Dance"); smc.RequestState(true, "y", "Ask_To_Dance"); if (flag) { smc.RequestState(false, "x", "Last_Sync"); smc.RequestState(true, "y", "Last_Sync"); smc.RequestState(false, "x", "dance"); smc.RequestState(true, "y", "dance"); Actor.SkillManager.StartGainAndAddSkillIfNeeded(SkillNames.Dancing, Stereo.kRateOfSkillGainForDancing); Target.SkillManager.StartGainAndAddSkillIfNeeded(SkillNames.Dancing, Stereo.kRateOfSkillGainForDancing); if (IsSlowDance) { EventTracker.SendEvent(EventTypeId.kSlowDanced, Actor, Target); EventTracker.SendEvent(EventTypeId.kSlowDanced, Target, Actor); } succeeded = DoLoop(~(ExitReason.Replan | ExitReason.MidRoutePushRequested | ExitReason.ObjectStateChanged | ExitReason.PlayIdle | ExitReason.MaxSkillPointsReached), new InteractionInstance.InsideLoopFunction(DanceTogetherDelegate), smc); Actor.SkillManager.StopSkillGain(SkillNames.Dancing); Target.SkillManager.StopSkillGain(SkillNames.Dancing); smc.RequestState(false, "x", "friendly"); smc.RequestState(true, "y", "friendly"); } else { smc.RequestState(false, "x", "awkward"); smc.RequestState(true, "y", "awkward"); mRelationship.LTR.UpdateLiking(Stereo.kLtrDecreaseAfterRejectingDanceTogether); succeeded = false; } } Definition definition2 = InteractionDefinition as Definition; if ((definition2 != null) && (definition2.DanceObject is DJTurntable)) { EventTracker.SendEvent(EventTypeId.kDanceToDJMusic, Target); EventTracker.SendEvent(EventTypeId.kDanceToDJMusic, Actor); } EndCommodityUpdates(succeeded); Actor.ClearSynchronizationData(); return(succeeded); }