/// <summary> /// Throw the exception when needed /// </summary> /// <param name="condition"></param> /// <param name="step"></param> /// <param name="message"></param> public static void TryThrow(bool condition, StepEnum step, string message) { if (!condition) { throw new UpdateException(step, message); } }
public void HandleStepCompletion(StepEnum step) { switch (step) { case StepEnum.ProductSelection: _orderPlacementStep.PlaceOrder(); break; case StepEnum.OrderPlacement: return; } }
public List <AvgStepDto> GetStepList(StepEnum stepName) { IEnumerable <AvgStepDto> result = new List <AvgStepDto>(); switch (stepName) { case StepEnum.AvgTwo: result = from s in Repository.All() group s by s.TwoStep into g select new AvgStepDto { AverageStep = g.Key, AvgStepCount = g.Count() }; break; case StepEnum.AvgFour: result = from s in Repository.All() group s by s.FourStep into g select new AvgStepDto { AverageStep = g.Key, AvgStepCount = g.Count() }; break; case StepEnum.AvgEight: result = from s in Repository.All() group s by s.EightStep into g select new AvgStepDto { AverageStep = g.Key, AvgStepCount = g.Count() }; break; } var sumCount = result.Sum(m => m.AvgStepCount); var resultList = result.OrderByDescending(m => m.AverageStep).ToList(); foreach (var item in resultList) { item.Percent = Convert.ToDouble(item.AvgStepCount) / Convert.ToDouble(sumCount); } return(resultList); }
public JsonResult GetStepList(string stepName) { StepEnum step = StepEnum.AvgTwo; switch (stepName) { case "avgTwo": step = StepEnum.AvgTwo; break; case "avgFour": step = StepEnum.AvgFour; break; case "avgEight": step = StepEnum.AvgEight; break; } var list = _average3dAppService.GetStepList(step); return(Json(list, JsonRequestBehavior.AllowGet)); }
public List <AvgStepDto> GetStepList(StepEnum stepName) { return(_service.GetStepList(stepName)); }
public override void UpdateAct() { base.UpdateAct(); if (!otherSourcePlayerDetectionionProcessFinished) { if (mapLogic.IsPlayerDetectedInCampMode()) { if (!otherSourcePlayerDetectionionProcessStarted) { otherSourcePlayerDetectionionProcessStarted = true; float distToPlayer = (PlayerCharacterNew.Instance.gameObject.transform.position - gameObject.transform.position).magnitude; otherSourcePlayerDetectionTimeCounter = Random.Range(otherSourcePlayerDetectionMaxTimeBaseAmount_Min, otherSourcePlayerDetectionMaxTimeBaseAmount_Max) + otherSourcePlayerDetectionMaxTimeCoefOfDist * distToPlayer; } else { otherSourcePlayerDetectionTimeCounter = MathfPlus.DecByDeltatimeToZero(otherSourcePlayerDetectionTimeCounter); if (otherSourcePlayerDetectionTimeCounter == 0) { SetPlayerHasBeenDetected(false); otherSourcePlayerDetectionionProcessFinished = true; } } } } Start: #region Start01 if (step == StepEnum.Start01) { if (needsToBeFinished) { SetFinished(false); return; } if (useCurves) { curCurveInfoIndex = 0; step = StepEnum.UseCurves01; } else { selectedAnim = anims.GetRandomAnimName(); soldInfo.StartNewMainAnimWithCrossfadeTime(selectedAnim, animToAnimCampCrossfadeTime); step = StepEnum.Update01; } } #endregion #region Update01 if (step == StepEnum.Update01) { if (needsToBeFinished) { SetFinished(false); return; } if (IsPlayerInView()) { DecPlayerDectectionCounter(); } else { ResetPlayerDectectionCounter(); } if (IsPlayerDetected()) { SetPlayerHasBeenDetected(true); } if (IsNearLoudSoundsHappened()) { SetPlayerHasBeenDetected(true); } } #endregion #region UseCurves01 if (step == StepEnum.UseCurves01) { if (needsToBeFinished) { SetFinished(false); return; } curCurveInfo = curveInfos[curCurveInfoIndex]; curAntaresCurve = curCurveInfo.curve; selectedAnim = curCurveInfo.animsList.GetRandomAnimName(); curCurveCFTime = curCurveInfo.crossfadeTime; curCurveMaxSpeed = curCurveInfo.speed; curCurvePointToStay = curCurveInfo.pointToStay; curCurveEndMinSpeed = curCurveInfo.endMinSpeed; curCurveEndLengthToDecSpeed = curCurveInfo.endLengthToStartDecreasingSpeed; curCurve_SpeedInc_Speed = curCurveInfo.speedInc_Speed; curCurve_SpeedDec_Speed = curCurveInfo.speedDec_Speed; curCurvePointStayTime = curCurveInfo.pointStayTime; curCurveEndLengthToChangeAnim = curCurveInfo.endLengthToChangeAnim; nextCurveInfoIndex = GetNextCurveInfoIndex(); curCurveInfoCounter = 0; curCurve_CurSpeed = 0; if (!nextAnimIsRanBefore) { soldInfo.StartNewMainAnimWithCrossfadeTime(selectedAnim, curCurveCFTime); } nextAnimIsRanBefore = false; nextAnim = ""; nextAnimCFTime = 0; isFirstTickOnCurveInfo = true; step = StepEnum.UseCurves02; } #endregion #region UseCurves02 if (step == StepEnum.UseCurves02) { if (needsToBeFinished) { SetFinished(false); return; } if (IsPlayerInView()) { DecPlayerDectectionCounter(); } else { ResetPlayerDectectionCounter(); } if (IsPlayerDetected()) { SetPlayerHasBeenDetected(true); } if (IsNearLoudSoundsHappened()) { SetPlayerHasBeenDetected(true); } // if (curCurvePointToStay) { IncreasePointStayTimeCounter(); SetPosAndRotByStayPoint(); CheckIfNeedsStartNextAnimInStayMode(); if (IsPointStayTimeFinished()) { step = StepEnum.UseCurves03; goto Finish; } } else { if (IsSoldierReachedToTheEndMinSpeedArea()) { DecCurveInfoCurrentSpeedForEnd(); } else { IncCurveInfoCurrentSpeed(); } IncreaseCurCurveCounterByCurrentSpeed(); SetPosAndRotByCurCurve(); CheckIfNeedsStartNextAnimInCurveMode(); if (IsCurveCounterReachedToEnd()) { step = StepEnum.UseCurves03; goto Start; } } isFirstTickOnCurveInfo = false; } #endregion #region UseCurves03 if (step == StepEnum.UseCurves03) { if (needsToBeFinished) { SetFinished(false); return; } if (IsPlayerInView()) { DecPlayerDectectionCounter(); } else { ResetPlayerDectectionCounter(); } if (IsPlayerDetected()) { SetPlayerHasBeenDetected(true); } if (IsNearLoudSoundsHappened()) { SetPlayerHasBeenDetected(true); } // curCurveInfoIndex = nextCurveInfoIndex; step = StepEnum.UseCurves01; goto Start; } #endregion Finish: return; }
public override void StartAct() { base.StartAct(); step = StepEnum.Start01; }
public override void UpdateAct() { base.UpdateAct(); Start: #region AnimToIdle01 if (step == StepEnum.AnimToIdle01) { if (needsToBeFinished) { SetFinished(false); return; } animToAnimIdleCFTimeFinal = animToAnimIdleCrossfadeTime; step = StepEnum.AnimToIdle02; } #endregion #region AnimToIdle02 if (step == StepEnum.AnimToIdle02) { if (needsToBeFinished) { SetFinished(false); return; } if (soldInfo.isDamageRecievedInThisRun) { dmg = soldInfo.firstDamage; if (ShouldTakeDamage(dmg)) { step = StepEnum.Damage01; goto Start; } } selectedAnim = anims.GetRandomAnimName(); soldAnimObj.animation[selectedAnim].time = 0; soldAnimObj.animation.CrossFade(selectedAnim, animToAnimIdleCFTimeFinal); step = StepEnum.Idle; } #endregion #region Damage01 if (step == StepEnum.Damage01) { if (needsToBeFinished) { SetFinished(false); return; } selectedDamageAnim = animPackIdleDamage.GetRandomAnim(dmg); soldAnimObj.animation[selectedDamageAnim].time = 0; soldAnimObj.animation.CrossFade(selectedDamageAnim, animToAnimDmgCrossfadeTime); step = StepEnum.Damage02; goto Finish; } #endregion #region Damage02 if (step == StepEnum.Damage02) { if (needsToBeFinished) { SetFinished(false); return; } float passedAnimTime = soldAnimObj.animation[selectedDamageAnim].time; if (passedAnimTime >= soldAnimObj.animation[selectedDamageAnim].length - animToAnimIdleCrossfadeTime) { animToAnimIdleCFTimeFinal = soldAnimObj.animation[selectedDamageAnim].length - passedAnimTime; step = StepEnum.AnimToIdle02; goto Start; } } #endregion #region Idle if (step == StepEnum.Idle) { if (needsToBeFinished) { SetFinished(true); return; } if (soldInfo.isDamageRecievedInThisRun) { dmg = soldInfo.firstDamage; if (ShouldTakeDamage(dmg)) { step = StepEnum.Damage01; goto Start; } } float animTime = soldAnimObj.animation[selectedAnim].time; if (animTime >= soldAnimObj.animation[selectedAnim].length - animToAnimIdleCrossfadeTime) { animToAnimIdleCFTimeFinal = soldAnimObj.animation[selectedAnim].length - animTime; step = StepEnum.AnimToIdle02; goto Start; } } #endregion Finish: return; }
public override void StartAct() { base.StartAct(); step = StepEnum.AnimToIdle01; }
public UpdateException(StepEnum onStep, string message) : base(message) { this.step = onStep; }
public void UpdateAct() { Start: #region Start01 if (step == StepEnum.Start01) { curCurveInfoIndex = 0; step = StepEnum.UseCurves01; } #endregion #region UseCurves01 if (step == StepEnum.UseCurves01) { curCurveInfo = curveInfos[curCurveInfoIndex]; curAntaresCurve = curCurveInfo.curve; selectedAnim = curCurveInfo.animsList.GetRandomAnimName(); curCurveCFTime = curCurveInfo.crossfadeTime; curCurveMaxSpeed = curCurveInfo.speed; curCurvePointToStay = curCurveInfo.pointToStay; curCurveEndMinSpeed = curCurveInfo.endMinSpeed; curCurveEndLengthToDecSpeed = curCurveInfo.endLengthToStartDecreasingSpeed; curCurve_SpeedInc_Speed = curCurveInfo.speedInc_Speed; curCurve_SpeedDec_Speed = curCurveInfo.speedDec_Speed; curCurvePointStayTime = curCurveInfo.pointStayTime; curCurveEndLengthToChangeAnim = curCurveInfo.endLengthToChangeAnim; curCurveDelayCoefForStartAnimation_Min = curCurveInfo.delayCoefForStartAnimation_Min; curCurveDelayCoefForStartAnimation_Max = curCurveInfo.delayCoefForStartAnimation_Max; nextCurveInfoIndex = GetNextCurveInfoIndex(); curCurveInfoCounter = 0; curCurve_CurSpeed = 0; if (!nextAnimIsRanBefore) { StartNewMainAnimWithCrossfadeTime(selectedAnim, curCurveCFTime, curCurveDelayCoefForStartAnimation_Min, curCurveDelayCoefForStartAnimation_Max); } nextAnimIsRanBefore = false; nextAnim = ""; nextAnimCFTime = 0; isFirstTickOnCurveInfo = true; step = StepEnum.UseCurves02; } #endregion #region UseCurves02 if (step == StepEnum.UseCurves02) { if (curCurvePointToStay) { IncreasePointStayTimeCounter(); SetPosAndRotByStayPoint(); CheckIfNeedsStartNextAnimInStayMode(); if (IsPointStayTimeFinished()) { step = StepEnum.UseCurves03; goto Finish; } } else { if (IsSoldierReachedToTheEndMinSpeedArea()) { DecCurveInfoCurrentSpeedForEnd(); } else { IncCurveInfoCurrentSpeed(); } IncreaseCurCurveCounterByCurrentSpeed(); SetPosAndRotByCurCurve(); CheckIfNeedsStartNextAnimInCurveMode(); if (IsCurveCounterReachedToEnd()) { step = StepEnum.UseCurves03; goto Start; } } isFirstTickOnCurveInfo = false; } #endregion #region UseCurves03 if (step == StepEnum.UseCurves03) { curCurveInfoIndex = nextCurveInfoIndex; step = StepEnum.UseCurves01; goto Start; } #endregion Finish: return; }
public void StartAct() { step = StepEnum.Start01; shouldUpdateAct = true; }
/// <summary> /// Fire the update event /// </summary> /// <param name="step"></param> /// <param name="message"></param> private void FireEvent(StepEnum step, string message) { this.updateProcessedHandler?.Invoke(step, message); }