void Awake() { goldMiner = FindObjectOfType <GoldMiner>(); goldSeller = FindObjectOfType <GoldSeller>(); miner = FindObjectOfType <Miner>(); steinSeller = FindObjectOfType <SteinSeller>(); doubleSeller = FindObjectOfType <DoubleSeller>(); seller = FindObjectOfType <Seller>(); solarZellen = FindObjectOfType <SolarZellen>(); windGenerator = FindObjectOfType <WindGenerator>(); kohleGenerator = FindObjectOfType <KohleGenerator>(); // money = GameObject.Find("Canvas/Money").GetComponent<Text>(); //Energie = GameObject.Find("Canvas/Energy").GetComponent<Text>(); }
void Awake() { goldSeller = FindObjectOfType <GoldSeller>(); steinSeller = FindObjectOfType <SteinSeller>(); doubleSeller = FindObjectOfType <DoubleSeller>(); kohleGenerator = FindObjectOfType <KohleGenerator>(); windGenerator = FindObjectOfType <WindGenerator>(); diamondMiner = FindObjectOfType <DiamondMiner>(); eisenMiner = FindObjectOfType <EisenMiner>(); goldMiner = FindObjectOfType <GoldMiner>(); miner = FindObjectOfType <Miner>(); solarZellen = FindObjectOfType <SolarZellen>(); mapManager = FindObjectOfType <MapManager>(); map = FindObjectOfType <Tilemap>(); dataFromTiles = new Dictionary <TileBase, TileData>(); }
void Awake() { map = FindObjectOfType <Tilemap>(); goldSeller = FindObjectOfType <GoldSeller>(); steinSeller = FindObjectOfType <SteinSeller>(); ressourcen = FindObjectOfType <Ressourcen>(); doubleSeller = FindObjectOfType <DoubleSeller>(); kohleGenerator = FindObjectOfType <KohleGenerator>(); windGenerator = FindObjectOfType <WindGenerator>(); diamondMiner = FindObjectOfType <DiamondMiner>(); einsenMiner = FindObjectOfType <EisenMiner>(); seller = FindObjectOfType <Seller>(); miner = FindObjectOfType <Miner>(); solarZellen = FindObjectOfType <SolarZellen>(); mapManager = FindObjectOfType <MapManager>(); dataFromTiles = new Dictionary <TileBase, TileData>(); StartCoroutine(SteinCounter()); }
void Awake() { mapGenerator = FindObjectOfType <mapGenerator>(); windGenerator = FindObjectOfType <WindGenerator>(); mapManager = FindObjectOfType <MapManager>(); clintConnects = FindObjectOfType <Clintconnects>(); solarZellen = FindObjectOfType <SolarZellen>(); kohleGenerator = FindObjectOfType <KohleGenerator>(); steinSeller = FindObjectOfType <SteinSeller>(); seller = FindObjectOfType <Seller>(); miner = FindObjectOfType <Miner>(); goldSeller = FindObjectOfType <GoldSeller>(); goldMiner = FindObjectOfType <GoldMiner>(); eisenMiner = FindObjectOfType <EisenMiner>(); doubleSeller = FindObjectOfType <DoubleSeller>(); diamondMiner = FindObjectOfType <DiamondMiner>(); map = FindObjectOfType <Tilemap>(); Alive = true; if (isLocalPlayer) { test(); } StartCoroutine(Waitforplayer()); }