Пример #1
0
    /*
     * void OnMouseDown() {
     *
     *      screenPoint = Camera.main.WorldToScreenPoint(gameObject.transform.position);
     *
     *      offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
     * }
     */

    void Awake()
    {
        if (!steeringManager.isInitialized())
        {
            steeringManager.Initialize();
        }
    }
Пример #2
0
    void Awake()
    {
        if (steeringManager != null && !steeringManager.isInitialized())
        {
            steeringManager.Initialize();
        }

        prevPos = transform.position;
        if (steeringManager != null)
        {
            polyRef = steeringManager.GetClosestPolygon(prevPos);
            steeringManager.IncrNumObjectsInPolygon(polyRef);
        }
    }