private void CarControl() { Vector3 input = new Vector3(this.input.x, 0, this.input.y); Vector3 targetPosition = transform.position + transform.TransformDirection(input); steering.Steer(steering.Arrive(targetPosition)); steering.FaceMovementDirection(); }
private void FixedUpdate() { Vector3 input = inputController.GetInput(); input.z = input.y; input.y = 0; TargetPosition = transform.position + transform.TransformDirection(input); steering.Steer(steering.Arrive(TargetPosition)); steering.FaceMovementDirection(); }